Bone Throwers Theater

Overview

Welcome to Bone Throwers Theater! We are a RPG actual play podcast. We play both long-term campaigns and one-shot sessions. Our current main campaign is called Wayfinders. It uses the
OpenD6
Space System from West End Games. It is set in a world built using the games Microscope and Reliquary. The characters are crew members of a Wayfinders ship, whose mission is to keep the peace and provide aid to a galaxy trying to re-establish cultural connectivity and advancement after a galactic war spawned a “dark age.” Join us for regular new episodes of Wayfinders. Also, look out for one-shot episodes from a variety of systems such as
Fiasco
,
Inspectres
,
Ten Candles
, and more!

Latest episodes

  • 29m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 2

    It's time to get "The Dumpster Fire" to a destination where we can pilfer some awesome trash, but it's not going to happen without a few complications. We dive into the rule-set to see exactly how problems change the sit...

  • 37m

    BTT WF 1.5: Ruckus on the Rooftop

    In the wake of the provoked excessive destruction, the crew is in need of another lead in their investigation. Things are looking up as a mysterious character is spotted on a nearby rooftop. How will the party's second e...

  • 36m

    BTT One-Shot: Raccoon Sky Pirates, Ep. 1

    Who says Bone Throwers Theater can't be light-hearted and zany once in a while? Ok, we still let some of our dark humor "shine" through a bit on this one, but this system, setting, and story is ripe for the absurd and ri...

  • 28m

    BTT WF 1.4: Commentary 1

    This new world and new set of character gave us a lot to talk about for this first commentary of the campaign. We explain why we didn't start with a full cast. However, we found out it was a great way to start because it...

  • 37m

    BTT One-Shot: Grimworld, Ep. 6

    For this final battle with the story's B.B.E.G, we pull out out the stops. Quick Actions, Feature Actions, High Watch are all employed against enemies seen and unseen. As the story concludes we get a hint as to why this...

  • 38m

    BTT WF 1.3: Seeing Red

    The crew's investigation into Vireo's disappearance leads them to an "upscale" boutique shop, with a suspicious curator. At this point, the group isn't going to leave any suspicion unchallenged, so things are bound to ge...

  • 31m

    BTT One-Shot: Grimworld, Ep. 5

    Victorious in combat, mystery solved; now it's time to rest and recover by a cozy campfire... right? Nope... that's never how it goes. In fact, things are a lot more "grim" (hehe) than our characters realize. The true th...

  • 38m

    BTT WF 1.2: 4th Floor

    On the resort planet of Signa 9, the party checks out a popular vacation spot of their crew-mate. But it appears that this trip was not a relaxing one for Vireo. Clues point to an altercation with a group that has a bit...

  • 29m

    BTT One-Shot: Grimworld, Ep. 4

    Combat, this episode is all about combat! We get full-on into the mechanics of the system, and occasionally break to discuss the differences in the types of damage dealt, ammunition and armor, and the flexibility and cre...

  • 42m

    BTT WF 1.1: Shadow Sparring

    We are finally here with the inaugural adventure for our new campaign. A life or death situation threatens an outlying space colony, then a life or death situation threatens one of our crew members. The characters turn t...

  • 25m

    BTT One-Shot: Grimworld, Ep. 3

    The party sets out from haven of Shadevale to start their quest, albeit reluctantly for some members. The tension quickly skyrockets as things get "weird beyond weird". Aside from the story, we do get some pretty good gl...

  • 41m

    BTT WF Prologue: Fiasco 3

    Since we are actually going to spend quite some time with these characters in a long-term campaign, we used the "soft tilt" to be sure that they were not utterly destroyed after another round of play of Fiasco. We really...

  • 39m

    BTT One-Shot: Grimworld, Ep. 2

    Mike introduces how to create a party in this episode, and of course, there are the usual inter-personal hijinks with this cast. We dive in to the opening of the adventure, and get our fist glimpse at the unique haven of...

  • 31m

    BTT WF Prologue: Fiasco 2

    Round 1 around the table gave us some great establishing scenes, with some flashbacks, and the initial meetings of the crew members. Already, we are getting the flavors of tension that will surround a few of these charac...

  • 41m

    BTT One-Shot: Grimworld, Ep. 1

    This one-shot kicks off with the FOUR HUNDREDTH, yes 400th, episode of the podcast! So of course we needed to make it a special one. We are play-testing a game that is still in development with a guest GM, and friend of...

  • 27m

    BTT WF Prologue: Fiasco 1

    We launch a brand new campaign with the use of a cast favorite to create our characters. We also used Fiasco perviously to establish character relationships in Angel's Guard. But this time around, we'll play out some sce...

  • 46m

    BTT One-Shot: The Skeletons, Ep. 4

    The final phase of the game, The Desecration. The first round of the intruders have a different prize in mind, and then the final intruders spark an interesting change in how the skeletons respond. We also transition int...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 3

    We wrap up the gameplay with a couple big discoveries, and we really leaned into the collaborative nature for these final moments. We then give some brief commentary on the game and some things we DID modify for our worl...

  • 41m

    BTT One-Shot: The Skeletons, Ep. 3

    We have entered The Time of Dust, the next phase of the game. Two more intruders to kill or chase off, and they are pretty horrific ones. We also get several glimpses into the lives of the skeletons before they were char...

  • 42m

    BTT Campaign World Building: Reliquary, Ep. 2

    We explore a few different locations in this episode with varying results. We get accustomed to the rule set as we create some rumors, legends, and even some questions that unfortunately will not get answered in THIS gam...

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Other entries

Discord
Tools & Platforms

Discord

English
Free
Communication
Discord is a versatile, all-in-one communication platform that has become the "virtual table" where most modern TTRPG games actually happen. Originally launched in 2015 as a gaming-focused alternative to Skype and TeamSpeak, it has evolved into the industry-standard social layer for roleplaying. It provides the voice, video, and text infrastructure that bridges the gap between digital tools and the human connection of a live session. Description For tabletop players, Discord is the lobby, the game room, and the after-party. It allows groups to organize their lore in persistent text channels, coordinate schedules through integrated calendars, and play with low-latency voice and video. While it doesn’t provide a native "map and minis" grid, its ability to integrate "Bots" for dice rolling and its high-quality screen sharing make it the essential companion to every other tool in the digital RPG toolkit. System Overview & Key Features High-Fidelity Voice and Video Discord’s core is its "Go Live" technology, which allows GMs to stream their entire desktop or specific windows (like a VTT or a PDF) in real-time. With recent 2026 performance updates, the platform offers ultra-low latency audio, ensuring that the natural "flow" of roleplaying—interruptions, laughter, and dramatic pauses—feels organic. Text Channel Organization Servers allow GMs to create a structured home for their campaign. You can have separate channels for #lore-and-worldbuilding, #character-sheets, #scheduling, and even #in-character-roleplay where players can interact between weekly sessions. TTRPG Bot Ecosystem Discord’s greatest strength is its bots. Tools like Avrae (for D&D 5e), Dice Maiden, and Tupperbox (which lets players "speak" as their characters with different avatars) allow for a fully functional gaming experience directly within the chat interface. Built-in Soundboard and Music The integrated Soundboard and Activities features allow GMs to trigger environmental sound effects or share music directly into the voice channel. This creates an immersive atmosphere without the need for complex external audio routing. Threaded Conversations Threads allow players to dive deep into a specific tactical discussion or a piece of lore without cluttering the main chat channel. This is essential for long-running campaigns with complex plots and massive amounts of shared information. Cross-Platform Accessibility Whether a player is on a PC, a tablet, or a smartphone, they can stay connected to the game. This portability makes it the primary tool for "Play-by-Post" gaming, where a single story unfolds slowly through text over weeks or months. Additional links discord.com - Official Discord website top.gg - The primary directory for finding TTRPG Dice and Lore Bots

Read more

That's Redacted
Actual Play & Podcasts

That's Redacted

English
Actual Play
Delta Green
That's Redacted is a delta green actual play series. Delta Green is a rpg that focuses on what lovecraftian horrors would be doing in the modern time and how people would respond to them.The show can get quite heavy sometimes as its the nature of the game, as its about the consequences of being on the first on scene to stopping these horrors. The group of players is a collection of doctors, graduate students and game designers. We've been playing together for over 10 years and have lots of experience playing TTRPGs. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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Nico de Gallo (Spicy Dice)
Video

Nico de Gallo (Spicy Dice)

English
Dungeons & Dragons
Daggerheart
Nico de Gallo is an actor, voice actor, and pro GM that loves TTRPGs so much, they started a video series called Spicy Dice just to talk about them more. Their channel features bite-sized TTRPG tips for veteran GMs and newbies alike, podcasts, and occasional pre-recorded and livestreamed actual plays.

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