Star Wars TTRPG Saga Edition
en
English
Knights of the Republic (Legends Timeline)
I'm looking for players to start a campaign. My groups have always focused on Story over Rules, with a good strong Homebrew system using the Revised Edition of the Star Wars RPG by Wizards of the Coast. I follow the Legends Timeline and dont like to contradict established Canon, but you might find out that your character was the one who infuenced Wedge Antilles to join the rebellion; sold Lando Calrissian the Millenium Falcon; or discovered Revan as a youngling. So yes your decisions can lead to big things.
I require that my players write a relatively detailed backstory in order to ensure a dramatic and engaging plot that takes the charaters wants and aspirations into account, instead of a "mission board" style of adventuring. Combat will be an eventuality but not the main focus and will carry real consequences for the party (both good and bad) in a gritty "realistic" style of play where foes can become friends, renown can be earned, and planning can affect the outcome of any adventure.
While I dont have any story specifically written out for a campaign, here ae some ideas that Ive been thinking might be fun.
Of course your imput and desire will be considered:
Rise of the Crimson Steele
Debt is a peculiar thing. It begins as a number, a promise, a favor owed. But in the wrong hands, it becomes a chain around your throat, tightening with every passing day. And there are few creatures in the galaxy who understand the value of a debt quite like a Hutt. You are indebted, and Lord Madda, the bloated master of Farscape Station, is more than happy to remind you of that fact. Fortunately, he has a proposition. One shipment of contraband. One destination. Alderaan. A simple delivery, a straightforward arrangement, and perhaps your only opportunity to claw your way out from beneath the weight of an obligation that could otherwise consume you. It should be easy. Get the cargo, make the jump, deliver the goods, collect your freedom. No questions. No complications. No trouble. But the galaxy has a cruel sense of humor, and nothing is ever quite as simple as it seems. What begins as an inconsequential smuggling run soon descends into a tangled web of blood, betrayal, and criminal intrigue. Imperial interests begin to close in. The Hutts have their own designs. Black Sun lurks in the shadows, while Crimson Dawn moves pieces across a board you didn't even know you were playing on. Every faction has its own ambitions, every favor carries a hidden price, and every answer seems to lead to another question. Before long, the boundaries between hunter and hunted begin to blur. Friends become liabilities, enemies become necessities, and the past you thought you could outrun starts catching up with you. You were only supposed to deliver a package. Now the galaxy is coming apart around you, and somehow, against all reason, you're expected to put the pieces back together. Welcome to the underworld. Just remember: everyone wants something, nobody works for free, and a debt is never truly paid until someone decides it is.
Let me know what you think and if you'd like to join