Find a DnD (or any other tabletop RPG) group to play with

Groupfinder is a looking-for-group/players platform for any and all tabletop games. Whether you play online or in-person.

1,110 active player and 579 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. If you want to support us, an optional subscription adds extras on top - more games listed at once, auto-bump, every match for your post and custom colours. Finding a group and finding players stays free either way.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

Find a D&D group

Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

en English da Danish
VtM
Vampire: The Masquerade
...
København
Online
Vanirkin
The actor Drama lover Spotlight sharer Backstory architect Long-haul adventurer Balanced player
Old-timer who loves dark character-driven narratives and intrigue with the occasional splash of color 😁 My name is Erin (she/they), I'm Danish, in my 40s and I'm a retired IT specialist who enjoys fiction and games. Basically I'm looking for a new amatuer Glass Cannon / Critical Role style online experience since my previous group disbanded. Like a long campaign where people are on cam and put a bit of effort into it all. I am however also interested in more casual and voice only games if the fit and the vibe is really solid, as well as local games in the greater Copenhagen area. Some of my favorite settings are Vampire the Masquerade (and most of the WoD), Cyberpunk, Planescape and Eclipse Phase, while for systems I quite admire Wild Words and Forged in the Dark because of their reactive and collaborative nature. My least favorite games would be large groups that's all about combat, optimising, winning and doing progression in a strict system. I'm here for the story and the characters, not the +2 longsword!  Preferences • characters and narrative first • long theatrical campaigns • in-character roleplaying • trust over contraints, rule of cool • adult with lines & veils, session 0 • groups of 3-4 players • video chat, clear audio • high attendance, punctuality About me • 25 years as both player and GM • enthusiastic about writing • happy to be group secretary • flexible hours, easy to reach • cozy gremlin creature Give me a poke if you think I could be a good fit for your game ☺️
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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima: Heroic Destiny
Players
1/5
GM
1/1
Fabula Ultima
en English

Fabula Ultima: Heroic Destiny

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Fabula Ultima   Platform: Foundry VTT + Discord (voice)   Time: GMT. 19:00. Any weekday except Monday. Hello all! I'm looking to start a Fabula Ultima campaign, which means I'm currently looking for up to 4 players to join me on an adventure inspired by some of the most beloved JRPGs out there! If you've ever played games like Final Fantasy, Chrono Trigger, Dragon Quest or Octopath Traveler, you'll probably have a good idea of what to expect. If not, don't worry! Fabula Ultima brings the atmosphere and storytelling of classic JRPGs to the tabletop. Imagine a world filled with ancient ruins, strange little villages, floating kingdoms, mysterious forests, bizarre monsters and powerful villains with grand ambitions. A world where unlikely heroes grow through hardship, forge friendships and eventually find themselves facing challenges far greater than themselves. Most importantly, this is a story we'll build together. There is no pre-written adventure or predetermined plot. We'll create the world, its history, conflicts and locations together, with your characters and their choices driving the story forward. The System Fabula Ultima is designed around the experience of classic JRPGs. You don't need any prior experience with the genre or the system, but here's what you can expect: A story about heroes: This is a game about extraordinary individuals confronting extraordinary challenges. Your characters are destined for great things, and overcoming setbacks is just as important as achieving victories. Collaborative worldbuilding: We'll build our setting together! You'll have a say in its cultures, locations, history and conflicts. Your characters will be part of what makes this world unique. Character-driven storytelling: Your character's personality, motivations and relationships matter. The game rewards you for embracing their identity and playing into their personal story. Tactical, cinematic combat: Boss encounters are a major part of the experience. Enemies have unique abilities and mechanics, encouraging teamwork, clever strategies and combining your characters' strengths. Build your own hero: Characters are created by combining different classes, allowing for plenty of interesting combinations. Want to be a warrior who dabbles in alchemy or a gun-wielding mage? Go for it! Ultimately, the game is less concerned with realism and more interested in creating those larger-than-life adventures that make JRPGs so memorable. About myself The one line that best describes me as a GM is that I'm relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun and group chemistry. I am the biggest fan of my players' characters and will always hype you up and work with you to make the game unforgettable. I also like going full out when it comes to aesthetics so expect pixel sprites, jrpg-style combat-huds, and other cool stuff like that. While I am new at Fabula Ultima, I make up for it with years of experience in various other systems which I hope will inform my approach. I tend to lean more so towards atmospheric systems so this felt right down my alley. My Hopes I'm hoping to find a group of people who are just as interested in the experience of playing together as they are in the game itself. I'd love for us to develop a proper group dynamic, get invested in each other's characters, share a few laughs and create stories we'll look back on fondly. You don't need to be an experienced roleplayer or JRPG enthusiast. Newcomers are more than welcome! All I ask is that you're friendly, enthusiastic and willing to engage with the other players.  A creative mind is also very much appreciated! Game details We'll be using Discord for voice and Foundry VTT for everything else! You don't need to buy or download anything. I'll simply send you a link and you can join through your browser. How to apply All I require from you is to fill out this super short questionnaire to the best of your ability. Here is the questionnaire: https://forms.gle/5u1rySimJ6kCJZVh9 To conclude Thanks for taking the time to read my post! I'm really looking forward to introducing people to Fabula Ultima and seeing what kind of world and story we can create together. I'll keep the post up for a few days and conduct interviews in the coming days. If you have any questions, feel free to leave a comment and I'll do my best to answer them! Hope you all have a lovely day/evening, and I hope to hear from you soon!

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Fullmetall
Grimdark veteran Long-haul adventurer
Hi, I'm looking for a long term campaign, primarily text based, but open to voice as well. Homebrew, module, or anything in between doesn't matter to me. I'm in it to tell a good story, and all of those will serve well as the medium. Since I'm roleplay focused I'd like the campaign to also be roleplay focused or an equal mix of combat, RP and Exploration. Not particularly interested in dungeon crawls.  A little bit about me. I'm in the UTC+3 timezone for reference. I have played D&D 5e and 5.5e for about 5 years now so while not a several decades old veteran as some, I'm fairly experienced with the rules and the systems. I'm looking for a collaborative experience and ready to bounce ideas on character level and on campaign level. I tend to value story progression and character relationships the highest since that's what I'm most interested in exploring. I tend to favor dark fantasy or grimdark settings, but will play high fantasy and more as long as the campaign is not a parody. Jokes are perfectly fine in moderation. What you can expect from me is detailed backstories with a lot of hooks, the ability to adapt to the campaign's needs, and high collaboration in general. I enjoy planning arcs with either the DM or other players. In the context of text based campaigns, I can post every day, and multiple times, so I'm very active. For live text or live sessions on voice, you can expect high punctuality and proactive communication. If I can't make a session, you'll hear from me ahead of time without having to ask.  What I expect in return, collaborative storytelling, good vibes, and the willingness to work with me to create the best version of the story we can tell together.  If that sounds interesting, feel free to contact me.
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Latest update
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

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Randomly picked Library entries

Shadowrun (2019)
Tabletop Roleplaying Games

Shadowrun (2019)

English
Sci-fi
Heist
Shadowrun Sixth World (SR6) is the sixth edition of Shadowrun, a science fantasy tabletop roleplaying game that mixes cyberpunk, urban fantasy and crime fiction in a near-future world where cybernetics, magic and fantasy creatures coexist. Catalyst Game Labs published it in 2019 for the game's 30th anniversary, with Jason Hardy as Shadowrun line developer, and it is set in 2080, about 60 years from the present day. FASA first published Shadowrun in 1989, and the property later passed to WizKids, Fantasy Productions and Catalyst. The edition was announced as easier to learn and play than earlier versions, and the core rulebook is 322 pages, down from 466 in Fifth Edition. The Beginner Box came out in June 2019, with an introduction to the setting, quick-start rules, the Seattle adventure "Battle Royale" and four pregenerated characters. The system directly replaced Shadowrun Fifth Edition (2013), and it keeps that edition's six-sided dice pools while removing limits. Description Players take on shadowrunners, deniable operatives hired by megacorporations to steal data and break into secure sites, and the Game Master (GM) runs missions in the Sixth World, mostly in Seattle. Magic has returned to the world, bringing metahumans such as orks, trolls and elves, and the roles of street samurai, mage, decker and rigger give a team distinct jobs. A character can be built in minutes through a priority table, with 50 Karma to spend. The game asks a table to learn a layered setting, though it is lighter than Fifth Edition. The design goal was a core book of no more than 300 pages, and a reviewer found it well organised but with missing or hard-to-find rules, such as starting Essence, and with scattered gear rules. It suits groups who like planning a heist and a mix of magic and technology, and who are happy to keep a book open.

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Masterlens
Tools & Platforms

Masterlens

English
Free
Subscription
Masterlens takes in session recordings, transcripts and existing notes, including Obsidian vaults and Notion exports. It sorts the characters, places, items and events into pages that update after each session, with events kept in order. You don’t dig through a wiki. You ask: “What was the blacksmith in Brindle called?” or “Where did we leave off?” Each answer links to the notes it came from, and Masterlens tells you when your notes don’t have the answer. Nothing is added to your campaign until you approve it, and every suggestion shows the lines it came from. Masterlens is your bookkeeper, not your writer. Masterlens will help you brainstorm when you ask, but it never makes up what happened at your table. Changed your mind about something later? Your campaign stays consistent automatically.

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Library of Words
Blogs

Library of Words

English
The Library Of Words is a website dedicated to indie ttrpg games, movies, video games, and the weirder side of pop culture. Our main aim is to cover things that other sites would overlook. This includes new projects by smaller creators and forgotten ephemera that has fallen from the public consciousness.

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