Find a D&D (or any other tabletop) group to play with

Groupfinder is a looking-for-group/players platform for any and all tabletop games. Whether you play online or in-person.

1,006 active player and 555 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. Paid extras for game masters may arrive later, but finding a group and finding players will stay free.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/7
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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en English
DND5E
Dungeons & Dragons 5E
...
Houston
Online
Bryan
Greetings! I’m a story‑focused player who loves digging into character motivations, meaningful choices, and the kind of roleplay that makes sessions feel memorable. I’m looking for a consistent group, ideally in person in Houston, TX, meeting on Wednesday evenings or weekends. My schedule can vary, but once a time is set, I’m reliable and committed. I play with the party’s well‑being and the story’s momentum in mind. I’m not big on selfish character goals; I enjoy characters who grow through cooperation, tough decisions, and shared challenges. I’m here for narrative-first play involving emotional beats, character arcs, strange magic, mysteries, and the occasional “we’re in this together” moment. Combat is fun when it’s meaningful or cinematic, but I don’t need to punish goblins or reanimated corpses for a whole three-hour session. I’m less drawn to political intrigue, but I’m very happy in fantasy or sci‑fi settings with rich worlds, interesting stakes, and room for characters to breathe and evolve. If your campaign values atmosphere, collaboration, and characters who feel like real people, we’ll get along great.
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Erick
Hello I'd be interested in joining a group if possible.  I am available Mon-sun starting at 7:30 pm est except wed. I rarely miss sessions and if I think there's even a possibility, I would give a heads up. I don't mind if it's already ongoing as long as it's not to far in. I enjoy character bonding as a group and as individuals and my favorite thing about DND is creating backstories.  I have a few lined up that I typically discuss with the DM to see which would be the best fit. One backstory for a example is a human rogue who's a member of a f very powerful crime family. Though he's in hiding since he's constantly getting in there way of business to ruin it. I also try to get everyone involved if I notice someone having trouble getting involved. I do prefer to focus more on the game than talking outside of game.
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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods Adventure Path 1st Edition Pathfinder
Players
4/5
GM
1/1
Pathfinder 1
en English

Iron Gods Adventure Path 1st Edition Pathfinder

Adult
The table is for players who are 18 or over.
Hello, My Pathfinder 1E group is looking for a player to join us for the Iron Gods adventure path. We just started Book 2 so there's still plenty of adventure path left for new players. The AP focuses more on exploration and combat (more of a dungeon crawl), though there are opportunities for roleplaying as well. Our schedule is set for Tuesdays & Thursdays, 5-9 PM US EST time. You MUST be available on both days, as we use one as a backup day in case we can't play on the other. Here's what we're searching for in a player: ⦁ Someone who understands the basics of Pathfinder 1E - movement, combat options, action economy, for example. ⦁ Tying into the above, someone who pays attention during combat and executes their turn quickly. In tough situations taking extra time is understandable. ⦁ Someone who understands how to use the Pathfinder Community Sheet. ⦁ No rules-lawyers or munchkins. ⦁ Someone who will work with the group and is looking for cooperative gameplay. ⦁ An individual who takes initiative between sessions to discuss options and plans with the party, as well as advancing personal goals with the GM. Character creation rules: ⦁ 25 point buy (minimum of 7, maximum of 20 in a stat after racial modifiers) ⦁ 2 traits (1 must be a campaign trait from Iron Gods), no drawbacks ⦁ No characters that rely on controlling multiple units (spam summoners, animal companion shenanigans, familiar transformations and archetypes) ⦁ Start at Level 5 with WBL-1. ⦁ Max HP for the first 3 levels; Roll 2HDkh1 in roll20 for subsequent levels past 3rd. Example: [] ⦁ We have a set of House Rules you'll need to read here: https://drive.proton.me/urls/PKF331DGEG#oGAy277XYfuK Once you read those and are certain you're fine with them, you can contact the GM on Roll20 (I'm A Cyberlich) or on Fluxer (Neutral_Evil#4919). Have a character concept ready to pitch to the GM (not a "build") and we'll set up a voice chat to discuss any further questions.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Valintire
I am a new player wanting to get into DnD. I am free on Friday nights and weekends, I would like to have a more casual/laidback game to begin with so I can learn how to play, but I am also interested in a long term game so I can play the same character, (I really want to play a Warlock), as well as I would like to start a game from the start, and not join part way through. I also have some social issues, so I am not the best at talking to people until I get to know them.
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en English
GURPS
GURPS
Online
Doom99
Hello! You can refer to me as Grizz or Doom, either nickname works until we get to know each other better.  To get the essentials out of the way; My most experiance is in DnD 5e by far with a few campaigns and plenty of characters beneath my belt. I have dabbled a little in Cybperunk Red & Vampire the Masqurade, though not a full game as of yet. I am a detailed and literate roleplayer with eight years experiance with an average post length of one to two paragraphs that can easily adjust according to scene and pacing. I'm hoping to find someone experianced in GURPS to show me the rulset and teach me about that TTRPG. Be it a one shot or a long term campiagn between us - I have heard a lot of stuff relating to GURPS character creation and the sheer amount of veriaty you could make in it. So I'm hoping to learn just how far that rabbit hole goes in how in depth those systems really are. I am open to any type of campaign, Fantasy, Scifi, Modernday, Lovecraftian. Just give me the low down and details on what the game would be.
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Latest update
Update log - September 2026 "Support us"
Update log

Update log - September 2026 "Support us"

As we step away from the summer months, we find ourselves more at our tables. Tables for playing and also working on features and fixes for Groupfinder. And there have been quite a few additions since our last Update log. We'll go over some of the bigger changes and additions. Supporters /images/general-media/1789388957_fqCygV2e.png Some of you may have noticed in the menu dropdown a little page called Subscribe. Worry not, this does not mean, that Groupfinder is going to be pay to use. No, far from it. We are sticking by what we have been saying since the start - Groupfinder will remain free to use. Becoming a subscriber is your way of supporting our ongoing work on the platform. To make sure the lights stay on, the servers buzzing and the licenses get paid, we have to make sure all those costs don't overwhelm us. What does it mean to be a subscriber? As a thank you, for your help and trust in us, your account will have some ease of life perks: Automatic bumping - you can set up automatic bumping for your posts, helping your post stay refreshed. Once you set it up, every 48 hours, the system will bump your post moving it back to the top of the listings. Customized notifications - want to only receive specific notifications and alerts for games and players in a specific region and game system? You can set your specific rules for custom alerts. Colour themes for your posts - Feel a little red? Green? blue? Customize your posts with the colour theme you prefer, make your post stand out with a little cosmetic tweak.  More cover pictures - Supporters will also find that they have access to a whole new set of cover images to choose from. If you are tired of the ones you have seen so far - you will find more from the selection we present the subscribers. Higher limits - If you have more than two games you are looking players for - you will be able to have up to six different active game posts at once. You will also be allowed to send more messages to new users every day. Attach files - perhaps your games have a world map you'd like to show off to make players more interested in it - you can add some files to your post and make it more informative. And various limit increases and customization options for Group Manager and for those who manage a library entry page. You can read more about the subscription here. And if you don't care about those perks - but you think we are doing a neat job - that can be your motivation as well. Messenger On desktop devices, you will find our messenger in the bottom right corner of the page, allowing you to chat with others in a more intuitive manner, just like you may be used to on various other platforms. We will continue to improve the messaging experience as we go forward, but we are very happy with the way it is now. Ofcourse you can continue using messenger, how it was before, as a full-page view. Tiles for Group Manager /images/general-media/1789389492_W7MfXXwR.png In addition to various improvements for the Group Manager, we are happy to announce tiles.  Tiles are small customizeable and editable dynamic elements, that you can add to your Group Manager dashboard to add various features to them.  Add images, spell, item, skill lookup searches, connect your notes to your Obsidian markdown files and keep them synced with what you have on your computer or just add a slideshow to set the mood for the game. Badges /images/general-media/1789389332_qdibSnHO.png Show off your activity and achievements on Groupfinder with the badges you have earned here. There are various ways to earn badges, some you get for reaching out to users on the platform, some you get for bumping. You may be considered a librarian, if you help us improve the library.  And with higher tier badges, you will also unlock unique perks (such as lower daily bumping cooldown, or additional unique cover images). Posts and listings We also took some time to optimize the filtering options on the posts pages. We added additional features to the search, and with that it slowly started getting out of hand. So it was time to take a step back and look at the whole listings filter as a whole and bring it all together, again. Many of these fixes and tweaks have been things you, the users, have asked for. Just like the option to also exclude tags from your search. Don't want to see games that have a "Horror" theme? Take it out and no spooky season for you. We admit that for some time the "Create a post" flow was.. messy. Again the same deal, as with filters - we added fields, elements, options and much more to it. But it resulted in the pages being overly cluttered and some fields may have been accidentally overlooked. Now the flows have been reworked and should make it a lot easier for you to create your player post or add your games to the listings. Also to all of our multilingual friends - you can now write your post description in multiple languages. I mean.. you could also before - but now it is more reasonably separated and structured. Those with a game post will also have access to more detailed analytics about your post. Knowing and understanding more about those, who open your post, can help you tweak and tailor your post in various ways. A more organized library /images/general-media/1789390627_QjshwGXo.png Don't you just hate it when your local library is a mess. Well ours was a bit messy - so we cleaned it up and made it make more sense. The new library home page now offers you a better overview of what is new, what is popular and which events are upcoming. Speaking of events - if you know of any upcoming tabletop events that might interest others - tell us about them and we'll try to get those added to the library as well. And much, much more In addition to all the topics we've covered here, there have been a vast amount of additional changes - not necessarily smaller and less important. We just have to keep these update logs at a reasonable length. If you have any feedback regarding these changes (or lack of an update you were hoping for) - do let us know. Either use the contact us form, or join our Discord server and let us know there. We are always happy to discuss and learn from you. Till next time.

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Randomly picked Library entries

Covering the basics: How to start as a Dungeon Master
Guides & How-to

Covering the basics: How to start as a Dungeon Master

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Do you have what it takes to be a DM (Dungeon Master)? Short answer: yes Long answer: You might’ve spent most of your games on the other side of the DM screen or watching people masterfully direct their games on Youtube. All this might seem like a daunting and difficult role to fill - all the rules, ruling, voices, worldbuilding and keeping track of everything that is going on. Feels a lot for one person to manage. But here is the honest truth - most DMs are mostly just “winging it” as they go. They might not know every rule in the book or have every alleyway and farmhouse carefully plotted with intricate details for the world their players roam around. You don’t have to be a master of the game to be a dungeon master. It’s just a title, it doesn’t mean they know what they are doing. The context effect You may have watched various expert Dungeon Masters on different streams or Youtube actual plays. And thought that this is the minimum skillset you should have to even dare to take up the role of a DM. But keep in mind, context matters. These shows do not represent your average players or DMs. These are professional productions featuring professional actors. Your players are not expecting a cinematic masterpiece with custom miniatures, terrain or orchestral soundtrack. They are your friends, either new or old. And they just want to hang out, eat snacks, tell stupid jokes and see what happens when they push too many buttons. Don’t compare yourself to others, whether they are your last DM, or someone on Youtube. Your style will be your own. And your mistakes will be part of your journey. You are there to react to their actions and tell them what happens next. That’s it. If your players end the game session feeling happy with how they spent their time, you’ve won as a DM. /images/general-media/1777376584_RRnkxK9n.gifIt is your game, as long as your players are enjoying it, you are winning Start small It is easy to fall into the pit trap of building your own epic world for the players to discover and enjoy. And while there is nothing inherently wrong with it, it would be better to start off small. You will reduce the amount of stress and headache you will endure by not preparing a 50-page lore document beforehand. Instead, consider running a oneshot. A self-contained short adventure, that starts and ends within one session. You will gather your bearings during the game, realize what parts of DMing you enjoy and what you would rather not focus too much on. Use a pre-written adventure. For D&D, you could look towards The Delian Tomb or A Most Potent Brew. These include maps, monsters and all the relevant knowledge you need to run your players a game. Or grab one of the starter sets (ex. Heroes of the Borderlands) and run that. Make sure that you understand the whole story beforehand, so you know where the story is supposed to go. If, however, you feel like creating something of your own, you can simply build a oneshot that follows some specific rules. Entrance: A puzzle or a simple monster fight to get the players involved. Cause: A situation to tie the players’ characters to the story. A clear call to action to guide the characters towards the end-goal of the adventure. Problem: With the goal set, present your adventurers with a situation that requires them to overcome it. Whether by brute force, thinking outside the box, or something completely different. Here’s a DMing secret: You can have your players face a situation that needs solving but as a DM, you do not have to know what the right solution to that needs to be. Let your players attempt different approaches and if they come up with something that seems reasonable, take that as the solution. Final encounter: Your oneshot should be leading towards a finale. Whether it is a boss fight, or a grand puzzle or situation that requires effort and teamwork - anything goes. It should be connected to the previous blocks to establish a cohesive narrative story. The ending (optional): Once the final encounter has been resolved, you can offer your adventurers a conclusion, perhaps it is a treasure hoard, public praise or something different. Since it is a oneshot, you don’t really have to worry about consequences, as the story ends there. Keep in mind, that oneshots should be reactive. Players should be forced to react to situations and not given too much time to wander around, chat with Boblin the Goblin at the tavern, or get bogged down with planning.   A good idea would be to have some pre-made NPCs in the background, so you can pull those up at moments notice. These characters should not have intricate backstories that aren’t vital to the story itself. They may have a simple motive or goal, that can support the story at hand, but isn’t a vital piece of information, should your players completely ignore or miss encountering them. You can use a name generator (like Fantasy Name Generators) to prepare a list of various names to make it seem, like you had those characters prepared and planned ahead of time. Pace over rules Nothing kills the vibe of the game than having to spend ten minutes looking for the correct ruling for a situation. As a rule of thumb, it is recommended to spend up to a minute looking up the rules - and if by then you don’t have the correct answer, make a ruling on the spot. Just be transparent about it and let them know that this ruling might be wrong and is temporary, in the future this might get ruled differently. But for now, to keep the story going, you should decide on the spot. If you have a more experienced player at the table, consult them. As a DM you are already managing way more than one single player should be (you are still a player, even though you are a DM). And offloading some of those responsibilities to someone else is the right thing to do. The DM does not have to be the most knowledgeable player at the table - they are the narrative engine, not the wikipedia. /images/general-media/1777376267_EGzmZM7I.webpDon't spend too much time pondering the orb finding the correct ruling, keep the game going A session zero It is highly recommended to have a quick session zero before starting your first game. Whether it is a brief oneshot or the start of a longer campaign - leveling with your group will help you avoid misunderstandings in the future. Recommended reading: Library: Session 0 checklist: How to build a DnD group that lasts Gather your tools Now prepare your adventure. You will most likely spend a lot more time than you should preparing for the first session. But being somewhat overprepared will help you in the long run. Once you start understanding how DMing works, you will get better at preparing for each session, eventually cutting down on the time spent on prep.   A DM trick worth remembering and learning, is called “moving castles”. You may have prepared a location or an encounter for your players to discover or run into. But through the magic of player agency they head in the complete opposite direction to your prepared piece of content (it happens). Instead of scrapping the work you have prepared, you can simply move it, so that the adventurers still run into it. A worn-down castle filled with a tribe of goblins, waiting to ambush anyone entering the front gate? Simply move it, perhaps adjust some elements to fit the new location. Instead of goblins, they are now human mercenaries or bandits. Instead of a castle, it is a small village. This isn’t to say, that you should focus on railroading the players (although for a oneshot it would be highly recommended, that you keep your players on the track you have prepared). But re-using prepared content in a new and appropriate way is the smart play. Other than that, all you need to get started, are your dice (or digital dice, if that is more convenient for you), and some paper, to write down notes, events and questions for you to look up between sessions. Remember, you are a player too. You should be having fun, although it will feel intimidating and stressful at first, it will get better. /images/general-media/1777376172_KgL1adMK.webp Take the leap You are stepping into a very rewarding experience of the game. Even if you are not planning on becoming a recurring DM, you will gain a better understanding of the game and the system. This will, in turn, make you a better player. Guaranteed. If you are ready to give DMing a shot, you can start off by creating a group on Groupfinder and find your players. Be sure to use the “Newbie friendly” tag to indicate the tone of the game. If you have a player in your group who has been interested in DMing, but has not had the courage to get started - “gently” send them this article, to nudge them to get started.

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GM-Copilot Studios: The Masterwork Engine
Tools & Platforms

GM-Copilot Studios: The Masterwork Engine

Virtual tabletop (VTT)
English
Paid
GM-Copilot Studios provides automated, B2B-grade document digitization and VTT conversion for tabletop publishers and indie creators. The Masterwork Engine is a deterministic ingestion pipeline that converts TTRPG PDFs directly into Foundry VTT JSON and UVTT formats with zero AI hallucinations. Using Lean 4 mathematical verification and OpenCV spatial mapping, we eliminate manual data entry for stat blocks, action economies, and roll tables. We offer transparent volume pricing starting at $79 for indie zines up to $1,000 per 1,500 pages for enterprise backlist vaults.

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Never Stop Blowing Up
Tabletop Roleplaying Games

Never Stop Blowing Up

English
Rules-light
Free
Never Stop blowing up is a Kids on Bikes inspired tabletop roleplaying game created by Dimension 20, published by Dropout and is free to obtain. Description Players take up the role of mundane people in an action movie world full of 80s and 90s tropes Additional links store.dropout.tv - Get the game for free

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