Find a D&D (or any other tabletop) group to play with

Groupfinder is a looking-for-group/players platform for any and all tabletop games.

985 active player and 464 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. Paid extras for game masters may arrive later, but finding a group and finding players will stay free.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 11 minutes ago
et Estonian en English
DND5E
Dungeons & Dragons 5E
...
Rapla
Online
Pets
Hey! 👋 I'm looking for a group to play D&D and board games. I've been playing DnD for some time and I'm interested in one-shots and longer campaigns. I can also play almost all kinds of board games, from regular games to more strategic. I can also DM, I've made several campaigns and one-shots. I'm looking for a group that is down to have fun, roleplay and meet new person.
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Tabletop RPG
Tabletop RPG
Vaesen
Vaesen
Online
Oneshot
The Haunting of Castle Gyllencreutz
New
Posted 14 minutes ago
Players
2/5
GM
1/1
Vaesen
en English

The Haunting of Castle Gyllencreutz

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
System: 5e 2014 Platform: Foundry VTT + Discord (voice) Time: BST. Wednesday 19:00. "In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen." Vaesen presents a 19th century dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilise an adapted version of the awardwinning Year Zero Engine and the best thing to liken it to is Call of Cthulhu but with a folkloric twist. Hello! My name is Mshary and I am looking to run a one-shot of this system in order to see whether this is a system I and my players from a different campaign want to continue with. I'm looking for up to 3 players and this is open to everyone! New players are especially welcome since I am new to the system myself and so may stumble a touch at first.  I am planning on running the starter adventure from the book "The Haunting of Castle Gyllencreutz" and that comes with a couple of pregens can choose from unless they wish to make their own characters. This acts as something akin to a prologue for joining the "Society" so it'll give us a taste of what's to come. What you can expect What you can expect from me is an experienced GM who has run a several long-term campaigns and many more oneshots and shorter games. The one line that best describes me as a GM is that I’m relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun, and group chemistry. I have a bit of an “older brother” style. Guiding things, hyping players up, and making sure everyone feels comfortable jumping in and having their moment. No one gets left on the sidelines. I am consistent and punctual. If for whatever reason something comes up and a game must be postponed, I will let you all know far in advance and try my best to accommodate an alternative game time. Final Words Thank you for taking the time to read all of that, if you are interested please fill in the following super short form: https://forms.gle/yWqWogMZvdD2A85P9

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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en English
DND5E
Dungeons & Dragons 5E
...
Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, join ny discord https://discord.gg/kbbM8BCt5j
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Tabletop RPG
Tabletop RPG
Steel Rift
Online
West Marches / Living World
Steel Rift League
Players
6
Steel Rift
en English

Steel Rift League

Combat focused
Fights, tactics and initiative take up most of the table time.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Hello perspective player! I just stumbled on Steel Rift and have made a lite RP, Living World Arena/Tourney/League server!. It is Play-By-Post, with me handling the map and rulings so that it can be time-zone and time-available agnostic! Players are free to schedule between themselves if they want to resolve a match over Tabletop Sim with me as Arbiter, but no one is reqiured to do that. (Also feel free to send pics of physical minis if you want to use/display them! The system is mini-agnostic for anyone interested in playing Steel Rift locally.) There is 1 change I have made so that its easier to manage as a PbP game (inches to Hex Tiles), and there is currently 1 very simple homebrew added. You wont need to buy a copy of the rules, as I have them available on the server. Advanced Rules will be added over time, both to not overwhelm players but also so I can cherry pick what works with the League and missions that I will present players with (and to a lesser extent the flimsy lore I have for this game-world). Players will be a General Purpose Administrator/Logistics A.I., usually manufactured and purchased by Militaries and MegaCorps for admin work on large vessels and in company-cities. In this case though, the players have been purchased by an Underboss of a Redlight planet. They'll be placed in control of the crime faction's Blood Sport Assets in the burgeoning, new Mecha Coliseums popping up all around the seedy ecumenopolis. You'll put together HE-Vs and teams and enter them into Bouts, Tournaments, Leagues, etc. Obtain purses and prizes from wins, bet on other player's matches for side profit, and go Rogue to get out from under the crime boss's thumb! Eventually players will be able to accept contracts off world for MegaCorps and Sovereignties (ala BattleTech style) and will be able to flex more of the mission types and advanced rules over time. I'm running it via a purpose made Discord server and using Tabletop Sim purely so the maps and models will be a bit more exciting than a 2d, top-town grid. There is currently only 1 mechanical roll tied to Roleplay itself (subject to change depending on what players decide to get up to). You can always hit me with ideas and things you'd like to see that we can work together to make happen! If anyone is interested feel free to DM me and ask any questions you might have! A final note: The game is tagged as 18+, please respect that. And if any player has a concern about anything (including regarding me) please feel empowered to bring it to my attention so it can be resolved!

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ash
Hey! I'm Ash, a nonbinary adult from California who's a big fan of things like Percy Jackson, Warhammer 40K, Star Wars/Star Trek, Hazbin Hotel, Murder Drones (and other GLITCH shows), and Wings of Fire. I like to play more casual, laid-back games - as in, not insanely serious, where a more silly character doesn't stand out too much. For example, a Southern tiefling bard whose favorite instrument is the fiddle, or a combo warlock-cleric, or even a warforged cleric of the forge. That being said, I am perfectly willing and able to create more serious characters if the setting leans that way. What I'm trying to say is, I'm pretty flexible in my character-making. I tend to play characters with well-thought-out backstories, and usually add in a quirk or two that sets them apart - along with a bit of myself, of course. I enjoy good roleplay, although I may have trouble with it myself, and I love a good combat. A lot of my past characters have been more combat-oriented, but even so, I still try to create interesting backstories and social interactions with them. I've been playing D&D for at least four or five years now, since before 5.5e, and I'm much more familiar with 5e than 5.5e. Also, I thoroughly enjoy helping to teach or actually teaching new people how to play. I'm almost always available to play on weekends between 10AM PST and 5PM PST, and would much prefer online games over in-person for this kind of thing.
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Latest update
Update log - August 2026 “Group manager”
Update log

Update log - August 2026 “Group manager”

Oh boy. This is going to be a lot of things to talk about. We have been busy and productive. But, as is tradition - here is an update on the updates we have added - We have Group manager, post listings updates, library redesign, timezone filtering, game applications and some more. So here we go. Group manager We'll start with the biggest new feature on Groupfinder. The Group manager. This has been something we have been working on since the start of the year and now finally got around to releasing it.  /images/general-media/1786708533_fHKbu2AS.png What it is, is the logical next step from Groupfinder's core function. Once you find a group, you can move everything to the manager and keep track of your players, your documents, notes, maps, images, links, polls, timefinder polls and session notes. As an integrated part of the platform it will help you keep everything organized and in one place. You can read more about the manager on this info page we created.  But to break it down simply, here is a list of all the base functionalities: /images/manager-info/group-overview.png Manager dashboard As a group owner/GM, you can create a manager group within moments - Enter the game's name, add some illustrative images and the group is created. On the dashboard you can start adding images, organizing documents and inviting your players. Asset management All documents most likely should not be visible to all members. You can set different view and edit permissions for each category. For example, create a separate category for "The Goblin Boys" and let only your goblin players see the contents. You can share forbidden goblin knowledge with only them. Or create a category, that everyone can see for your worldbuilding lore bits. The map of the world, the overall history of the campaign or an illustration of the tavernkeeper that already hates your PCs. We cannot describe all the possibilities and approaches, as we imagine you will all find a different way to interact and organize your games. And more power to you - this is your group manager, we only provide the framework. Player folders To keep specific assets private, you can find a folder on the right side of every member. This is a folder that only the group owner and that specific user can see - no external prying eyes allowed. Timefinder Scheduling is the biggest boss of tabletop gaming? Pretty much. While we cannot create a tool that completely solves it - we have timefinder - a scheduling poll system to settle on the next date that works for everyone. Session notes Players forgetting what happened last time, only to be reminded moments before the session starts that they are about to fight the BBEG? Write a session note after the last game and make it easier for your players to remember what happened last time and what the current direction is. Session notes can also be useful when trying to go back in time to know where the downward spiral of your campaign began. In addition players can leave session feedback. Things they liked and things they didn't. This will help any GM improve by focusing more on aspects the players enjoyed and cut back or rethink parts that didn't really jive with them. Polls, questionnaires and safety tools Group manager has interactive assets for you to use to settle on a specific question, understand the players' preferences and make sure everyone is enjoying the game, by having everyone fill a safety tool questionnaire. You never know if you don't ask. And there is more to discover. You will get the best idea of what and how the manager works by just tinkering and trying it out on your own. You can switch over to (and from) the manager by interacting with the finder/manager button in the menu. /images/general-media/1786709626_5gGr5AH5.png Post listings update We updated both the player and games listings pages. With added subcategories to quickly filter and find specific types of posts, you should find it easier to only find what you are looking for. /images/general-media/1786709750_LLT1IETF.png With this update, Groupfinder is now welcoming all West Marches games, when before we were rather hesitant about groups with no fixed amount of seats. Library redesign The library has slowly grown into one of our core elements. And the library, while practical, was due some attention. And boy - it definitely got some. With this update, the entries have a more logical layout. The tabletop community has tons of interesting games, projects and creators. We are all about empowering and helping you spread the word. /images/general-media/1786710068_3ifxmq5c.png If we created an entry for you in the past - be sure to visit your page and claim it. Once we approve your claim, you will have access to editing and improving it. And if one of your favourite creators, projects or game systems is in the library, be sure to pop over and click that "Recommend" button - this will help them a lot, as they will become more visible in the library. Timezone filtering Timezones and filtering by time and day were a thing many of you had asked for throughout many months. While we understood the need for such filtering options, we couldn't pin down exactly HOW the filtering should work. Well, now we did - now you can either look games by selecting your timezone (and the deviation) or by selecting specific weekdays and expected game starting times. /images/general-media/1786710633_01LM4ygV.pngYou should be able to use the filters to find games that work with your schedule. Game applications Want your potential players to fill out an application, to make sure they are a good fit for your game? You can build a game application that users can fill out. If they seem like a good match - get in touch with them and invite them to the group you created via group manager (See how this all ties together nicely?). /images/general-media/1786710844_lwLsPRj0.png And many other smaller updates This update log is long enough as it is - but there are many other smaller updates and improvements to discover and utilize. But hopefully we are steering Groupfinder in the right direction to make it even better for everyone to use and eventually start playing. If you have any feedback or critique - we welcome it all. Either use the Contact us button, or join our Discord server and we can chat there. The team is there ready to listen and help. Be sure to try out our new Group manager and share your feedback and ideas with us. Till next time.

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Let others know about your crowdfunding project, ttrpg platform, shop, event or product. Reach tabletop enthusiasts right where they are. This helps us keep maintaining and developing the platform.
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Randomly picked Library entries

Vagabond // Pulp Fantasy RPG
Tabletop Roleplaying Games

Vagabond // Pulp Fantasy RPG

TTRPG
English
Rules-medium
Vagabond // Pulp Fantasy RPG is a d20-based OSR fantasy game designed by Taron "Indestructoboy" Pounds - an ENnie Award-winning designer previously known for third-party D&D 5e class content - and published through his own studio, Land of the Blind. It funded its development on Kickstarter in 2023, with a print run funded via Gamefound in 2024, and fans have taken to calling it "the Pathfinder of the OSR": an attempt to bring modern character-build depth to old-school-inspired dungeon crawling without losing the rulings-over-rules, low-prep philosophy that defines games like Knave, Cairn, and Into the Odd, several of which are explicitly credited as influences. Description Playing Vagabond means playing pulp-flavored fantasy adventurers - the kind of setting where a Goblin Gunslinger might delve a mummy's tomb alongside a Dwarf Witch hunting Excalibur - built specifically to keep GM prep and mental overhead low while still giving players a genuinely deep character-building toolkit. It's explicitly compatible with B/X-derived monsters, classic TSR modules, and Old School Essentials adventures, so existing OSR content drops in with little to no conversion. All rolls are player-facing, meaning players roll rather than the GM rolling against them, and creature stat blocks include a built-in "Action Gambit" describing exactly what a monster does in combat, aiming to strip improvised tactical decisions away from the GM entirely.

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Untitled Game
Actual Play & Podcasts

Untitled Game

English
Dungeons & Dragons
Actual Play
Untitled Game is a Dungeons & Dragons actual play podcast and the premise is pretty simple: A group of strangers crash lands on a remote tropical island and survival instinct quickly kicks in. The deeper they go into the jungle, the stranger things get—old cave paintings, impossible storms, things whisper threats in the dark. It’s played pretty loose and natural—no actors, no heavy editing polish—just a group of nerds leaning into the creepy weirdness and seeing where the story goes. Sometimes tense, sometimes funny, occasionally very bad decisions, always a bunch of cursing. If you’re into: slow-burn mystery horror with a weird edge tabletop actual play that feels more like a late-night campfire story …you might just enjoy it. Join our survivors as they peel back the layers of a mystery where every choice matters - and one wrong step might just be their last. Links rss.com - Podcast feed youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed untitledgame-alpha.vercel.app - Modified 5E rules patreon.com - Patreon page

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Never Stop Blowing Up
Tabletop Roleplaying Games

Never Stop Blowing Up

English
Rules-light
Free
Never Stop blowing up is a Kids on Bikes inspired tabletop roleplaying game created by Dimension 20, published by Dropout and is free to obtain. Description Players take up the role of mundane people in an action movie world full of 80s and 90s tropes Additional links store.dropout.tv - Get the game for free

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