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1,061 active player and 579 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

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Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. If you want to support us, an optional subscription adds extras on top - more games listed at once, auto-bump, every match for your post and custom colours. Finding a group and finding players stays free either way.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

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Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
free game , 5e dnd 2014 fantasy adventure
Players
23
Dungeons & Dragons 5E
en English

free game , 5e dnd 2014 fantasy adventure

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Combat focused
Fights, tactics and initiative take up most of the table time.
Short Story Long ago, the land was consumed by war. Cities fell, countless lives were lost, and fear spread as the Avatar, a malevolent force, unleashed demons and monsters across the realm. In time, a band of heroes from distant lands, joined by champions of the realm itself, rose to face the darkness. Through their courage and sacrifice, the Avatar was finally defeated, and peace was restored. Yet not all wounds healed so easily. During the war, one of the dwarven clans, driven by greed and manipulated by the Avatar’s influence, sided with the forces of darkness. Though the evil was defeated, the stain of that betrayal remained. Trust in the dwarves was broken, and many races and rival clans never truly forgave them. Now, in the city of Amber Trees, also known as Amber City, a new chapter begins. To rebuild their honor and restore faith in their people, the dwarves have founded an adventurers’ guild, offering brave souls the chance to take on dangerous missions, defend the realm, and shape its future. Our adventurers arrive in Amber City in search of glory, fortune, and purpose. By taking up the guild’s call, they will not only forge their own legends, but also help the dwarves reclaim the trust they lost and prove that redemption can be earned through courage, loyalty, and deeds. After some time the dwarven guilds regained some of their reputation back with the help of some powerful heroes. They are now sending caravans to the elven and human territories guarded by the new adventurers and you are one of them. ↠Amount of Players recommended for session: 3 or 4 players ↠Type of Campaign: Campaign with westmarch style+ Homebrew setting ↠Game System: 5e 2014 + UA with homebrew rules where we dont have any rules in the books ↠Game Style: more on Combat and less on Roleplay ↠Voice Chat: Required, we will use discord ↠Difficulty of Campaign: easy ↠Experience Level: - Any, everyone is welcome ↠Starting Level: Players will make lvl 1 characters with point buy and do one-shots westmarch style low lvl quests with other random players that are online at the same time as them until they form a stable party to go after the high lvl campaign quests. ↠General Overview of Campaign: After a big war that included many races one of them lost its trust . They were the Dwarves. Some of their clans sided with the bad guys in the war. Players will start as new adventurers recruited by a guild with the purpose to help cities, towns and settlements and get that lost trust back. ↠Length of Campaign: Big Adventure Campaign with small one shots westmarch style that has saved progress at the end until a stable party is formed to do the hard campaign quests ↠Game Duration: 2-3 hours ↠Day and Time: to hold a session we need at least 3 players online at the same time (recommended ) and i have a window of 16h to hold games every day ↠Session Frequency: every day ↠Player Expectations: - Have a stable connection, no background noise and a good mic. ↠How to Apply: give me a message

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
Steel Rift
Online
West Marches / Living World
Steel Rift League
Players
1
Steel Rift
en English

Steel Rift League

Combat focused
Fights, tactics and initiative take up most of the table time.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Hello perspective player! I've set up a Living World discord server with a unique world. Its very Rules-lite, RP being custom (heavily taking from Salvage Union) and Steel Rift for most combat. It is Play-By-Post, with me handling the map and rulings so that it can be time-zone and time-available agnostic! (Also feel free to send pics of physical minis if you want to use/display them! The system is mini-agnostic for anyone interested in playing Steel Rift locally.) There are several changes now that I have made so that its easier to manage as a PbP game (inches to Hex Tiles), as well as things that give more options to players. You wont need to buy a copy of the rules, as I have them available on the server. Advanced Rules will be added over time, both to not overwhelm players but also so I can cherry pick what works with the League and missions that I will present players with (and to a lesser extent the flimsy lore I have for this game-world). Players will be a General Purpose Administrator/Logistics A.I. (aka ʒenais), usually manufactured and purchased by Militaries and MegaCorps for admin work on large vessels and in company-cities. In this case though, the players have been purchased by an Underboss of a Redlight planet. They'll be placed in control of the crime faction's Blood Sport Assets in the burgeoning, new Mecha Coliseums popping up all around the seedy ecumenopolis. You'll put together HE-Vs and teams and enter them into Bouts, Tournaments, Leagues, etc. Obtain purses and prizes from wins, bet on other player's matches for side profit, and go Rogue to get out from under the crime boss's thumb! Eventually players will be able to accept contracts off world for MegaCorps and Sovereignties (ala BattleTech style) and will be able to flex more of the mission types and advanced rules over time. I'm running it via a purpose made Discord server and using Tabletop Sim purely so the maps and models will be a bit more exciting than a 2d, top-town grid. There is currently only 1 mechanical roll tied to Roleplay itself (subject to change depending on what players decide to get up to). You can always hit me with ideas and things you'd like to see that we can work together to make happen! If anyone is interested feel free to DM me and ask any questions you might have! A final note: The game is tagged as 18+, please respect that. And if any player has a concern about anything (including regarding me) please feel empowered to bring it to my attention so it can be resolved!

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Latest update
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

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Randomly picked Library entries

Covering the basics: Creating a character backstory
Guides & How-to

Covering the basics: Creating a character backstory

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Think of your favourite characters from either a book, movie or a tv show. Can you form a list of what actually makes them stand out from all the others? Not just what they look like or what their actions were in the story. Most likely, once you stripped those characters of their physical appearances and put aside the plot of what they achieved throughout you are still left with elements that actually made them become memorable. The time you had with that character was most likely a fragment of their entire life. Their actions, beliefs and behaviour was likely derived from something that made them that way.   It was their backstory. A backstory as a structure When creating your character, once you set aside the technical attributes and specifics, it is worth spending more time on figuring out who they are. While it might feel like a waste of time and effort to spend too much time on building their backstory, it is likely to help you out in the long run. Assuming your character will be yours for a longer period (not one that is built for a quick oneshot), understanding them will become invaluable. Not just for the Game Master to know where your character is from and how they ended up as an adventurer - but it will help you stay consistent throughout the campaign. Your character should stay consistent. This isn’t to say that they can’t evolve and grow throughout the adventure - they most definitely should be affected and moulded by their experiences throughout the story. But at their core, they should still be the same person from session to session. And this is why having a thorough backstory is important. Knowing how they would react in a situation should come from understanding why they would act that way. What experience in their previous life set them up to see the world in this way. It will also be a great framework for your Game Master to have and construct around. After all, they dont know your character. But having a reference document (a backstory) will be of great help. Matching the theme Before you start collecting various ideas and concepts for your character be sure to familiarize yourself with the game and it's world you are about to bring them into. Whether the story will focus heavily on the world and the politics or will there be enough "screentime" for the characters to develop their story. Hoping to fully go through your character's backstory in a game that will not give enough time for that will lead to disappointment and potentially disinterested players. All of that should be discussed during your session zero, where the theme and topics are set and agreed upon. The theme of your character should fit both with the world and potentially with other players. Of course the generic tabletop gaming table will include characters of different styles and themes. However, depending on the immersion balance and expectations, you might want to discuss this with other players, without delving too deep into specifics. Agreeing on following a similar theme or storyline will help your party feel more likeminded and in the same genre.  /images/general-media/1779464200_QOr2M7LS.jpg Think big, write small Before you end up with a document, that is stretched over tens of pages (Which most GMs will not bother to read and memorize) try and create a rough overview of their story so far. Limit yourself to a few paragraphs at the most. As an example, let’s create a character alongside this article. Meet Bork… the orc. To start off with, let’s focus on simply creating an outline of who they are. Bork’s life began in tragedy when a brutal bandit raid destroyed his birth-tribe's village. His parents either perished or were forced to flee in the chaos, leaving the infant behind to perish in the smoke. He was saved by a twist of fate when Ningo, an aging gnome hunter drawn by the smoke of the burning huts, discovered the crying orc baby in the ashes and chose to adopt him. Raised in Ningo’s secluded woodland home, Bork’s upbringing was completely upside down for an orc. Instead of being taught bloodlust and brute force, he was raised on gnomish values of curiosity, patience, and meticulous planning. Ningo taught him how to survive using stealth, tracking, and clever traps, resulting in a towering, muscular adult orc who could move with surprising grace and possessed a gentle, analytical mind. Once Bork reached adulthood, Ningo realized his adoptive son was shrinking himself down to fit into a gnome's world. Wanting Bork to forge his own identity rather than just mimic his upbringing, Ningo encouraged him to venture out into the world. Equipped with a heavy pack, a hunting bow, and a mind full of gnomish meals, Bork set off into the wider world to discover who he truly wanted to be. And thats it - this is Bork in a nutshell. But what we have established throughout this brief introduction are multiple key elements we can built upon. What was the tribe like, who were the bandits? Why did they raid the tribe? Who were his biological parents? What is Ningo’s story? What kind of values did he instill in Bork? And many others. But as a brief overview we have much to work with. From here you can fill in the blanks, separate it into various other subsections to dive deeper into. Find answers, more questions and potentially leave things vague. Many elements can be left vague so that your Game Master can pick elements to integrate into the campaign story. Unique. In this version To quote Mark Twain: "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations." While you can try and work on an uniquely unique concept, it is unlikely that you will be negatively called out for "reskinning" an existing character from a popular franchise. But if your goal is to create an interesting character, borrowing from other creators and slightly modifying them is perfectly acceptable. Just be respectful about it and acknowledge that your character is either an intentional or unintentional between you and someone else. There is no shame in basing different bits of your character off something else.   /images/general-media/1779464798_xLnOlEbn.webpYour GM will thank you for any cutlery you prepare for him Knives and other “cutlery” Knives Years ago a reddit user jimbaby introduced a system called “Knife theory”. A simple system to build plot hooks into your character’s backstory. These “knives” are elements that resonate with your character - and your Game Master can use to “stab” your character with (metaphorically). There are various types of knives you can craft:   Relationships - Bork’s biological parents. Or his adoptive father, Ningo. Debts/Vows - Bork’s somewhat suppressed hatred towards the bandits and his desire to one day avenge his tribe. Unanswered questions - Who were his parents? Why did the bandits assault the tribe? What is the deal with Ningo? Internal conflict - Being part orc, part gnome, he might have found it difficult to fit in with his non-traditional life. A secret - Perhaps Bork has throughout the years ventured back to where he grew up and discovered something that he shouldn’t know. And many others in a similar style. While these knives aim in different directions and are rather vague, pick those that  resonate with you and dive deeper. You don’t have to cover all five themes - a few will suffice. But by creating those knives (and handing them to your Game Master), be aware that you are giving them permission to use those at any point in time. If you don’t want Ningo to be put into any danger - make that explicitly clear and keep any knives pointing away from them. Try and aim for three to five different knives. Some of them might require you to collaborate with your GM to make sure they can find a way to fit it into their story. Spoons In addition to sharp knives, you can create “spoons” - these are minor, everyday character flavor details that bring them to life (Their favourite tavern meal, their distinct posture, or how they sleep). These are not elements that are to replace knives - you can include them to bring more character and personality to your adventurer. These will help you flesh out your character in a more real sense. Connecting these spoons to their backstory, you can discover what makes them tick, what brings them joy and what hobbies or habits they might have. Even a powerful warlord can find enjoyment in knitting. And it makes them less two-dimensional, showing them as more "human". Forks The character's core motivations and prongs of desire. Goals and ambitions that they would like to strive towards throughout their story. These are more proactive elements that you as a player will gravitate towards throughout their journey. Forks should also be shared with your GM, as they could seed the story with situations and possibilities you would like to stick a fork in. Expand and summarize By now you will have a general overview of your character with various plot hooks and ambitions. While preparing those, you can expand your current overview with additional details to connect various bits and pieces. Adding additional characters your character may have had encounters or relationships with is a great way of introducing additional knives and expanding the character’s story.   When collecting your knives, you are bound to discover gaps or missing connections: Bork enjoys reading  - but it is likely that he has exhausted Ningo’s library many times over. This allows you to expand his backstory with a travelling librarian or a salesman who would bring him books to consume. Or a friend who shares a similar passion with whom he used to discuss various stories with. Throughout this process you may want to have a separate section for key takeaways. In addition to describing his book club friend and their encounters, create a short summary: Frank(27), a human farmer, also interested in books - friend, but hasn’t seen him in over two years. These quick summaries will help you to quickly recall various elements from Bork’s backstory. And your Game Master has a handy list to quickly reference, as they will most definitely not be able to remember your entire backstory at all times. /images/general-media/1779465015_mS7MPpFH.gifKeep in mind. You are not writing a book, you are creating a refererence document Done but never completed Make sure to give your Game Master enough time to process your character’s backstory, ask for clarifications and potential changes. You want your character to be part of their world, not have it as a separate entity forced into their story. And feel free to continue expanding your backstory throughout the campaign. Not exactly changing anything overly important (unless the change is explicitly done with the permission of your GM), but instead expanding on elements that already exist in your story. The more different elements your backstory has, the more the other characters’ have to discover and find out about. Understanding and knowing your character will help you make decisions on the spot, that feel in-character for them. Ready to find a dnd group and start working on your character? Post your profile and put yourself out there.

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Fables of Frost & Fur
Actual Play & Podcasts

Fables of Frost & Fur

English
Dungeons & Dragons
Actual Play
Fables of Frost and Fur is a dark-fantasy Dungeons & Dragons actual play podcast that brings fables to life through cinematic storytelling. Follow the harrowing journey of Arlo, Poppy, and Vienne as they navigate a world of chilling tales and ancient mysteries. With immersive soundscaping and a haunting musical score, each episode feels like a vivid, unfolding story. Links youtube.com - Youtube playlist patreon.com - Roll for Impact patreon page spotify.com - Spotify feed

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Roots and Daggers
Actual Play & Podcasts

Roots and Daggers

English
Daggerheart
Actual Play
This is Roots and Daggers, an actual play, TTRPG podcast, using the Daggerheart system. We’re going back to the roots of TTRPG, where heroes rise, dice decide our fate and chaos is only 1 roll away. Our story takes place in the world of Soltherra. A world functioning with heroes who wield “the light”. Our 5 heroes have just graduated from the Hero program, but have ranked last….200/200th place. Will they rank up high enough go compete in the grand ascendance, a tournament of the generations best heroes? And will they learn what it means to be a hero? Find out in our podcast Roots and Daggers. We’re all first timers. I’m a first time DM and all of my players are first time players. We’ve done our best to bring you the most intriguing, action packed, comedy, drama, mystery adventure. We do make a lot of jokes, but there are times we reach sensitive topics. Please rate us and tell a friend, you’ll be our hero! See you at the ascendance!

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