Looking for players › Otherworld Original Dungeons and Dragons Wargame

Otherworld Original Dungeons and Dragons Wargame

Any wargame
Any wargame
Error
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.

This game has been archived

Description

Otherworld is a Fantasy Adventure Wargame that used the original 1974 rules of Dungeons and Dragons, as well as Chainmail 3rd Edition, in the context in which they are written.  That is: a sprawling, 50+ player Fantasy Adventure Wargames Campaign Braunstein.

Any wargame

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  • Location: Error
  • Game frequency: Oneshot
  • Organizer: Ross
  • Discord: Log in to view
  • Players: 5/5
  • GM: 0/1
  • Points:
  • Language: English
  • Added: 9. May 2026
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LOOKING FOR 3–5 PLAYERS — IN-PERSON TTRPG PLAYTEST Location: Millbrook / Prattville / Wetumpka, with the Montgomery area also an option Format: In-person tabletop RPG Genre: Fantasy adventure Experience: None required — new and experienced players welcome Character Creation: Required as part of the playtest. You'll be building your own character rather than having me build one for you. I'll be available to answer rules questions, but I specifically want to see how well a new player can navigate character creation on their own. Schedule: Flexible evenings or weekends System: UNBOUND, a custom TTRPG system I'm developing I'm looking for 3–5 players to help playtest UNBOUND, an anti-essentialist, leveled point-buy TTRPG built around one idea: Build the character you actually want to play, instead of choosing a class and being told what that character is supposed to be. UNBOUND doesn't lock you into traditional class archetypes. You build your character through Build Points, Perks, Limitations, and attributes, allowing you to develop in whatever direction fits your concept. Combat is dynamic, using Active Defenses, contested rolls, and armor as a percentage-based damage reduction system. Magic is intentionally flexible, and healing isn't restricted to one dedicated “healbot” class. The goal of the playtest is to actually put these ideas through their paces at a real table — see what works, find what doesn't, and have some fun while we're doing it. No prior experience with TTRPGs is necessary. You don't need to know any systems going in; character creation is part of the playtest, and I'll walk everyone through it. The Player's Guide, GM's Guide, and Martial Arts Handbook are already available on the UNBOUND Discord. Send me a message and I'll give you an invite so you can look them over before deciding whether you'd like to play. Interested? Message me. Even if you're curious but not sure yet, feel free to reach out and ask questions.

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