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Forbidden Lands: Raven's Purge

Forbidden Lands
Forbidden Lands
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

This game has been archived

Description

Sunday, 7PM +2 GMT, biweekly, 20$ per session Foundry+Discord Sign up on Startplaying Log in to view
For generations, the people of Ravenland lived trapped behind cursed borders, isolated by fear, war, and the deadly Blood Mist. Now the mist has lifted, and the Forbidden Lands lie open once more. Ruined castles, forgotten crypts, ancient battlefields, and lost treasures wait for those reckless enough to claim them — but powerful factions are already racing to uncover the secrets buried beneath the land. In this campaign you will explore a harsh open-world fantasy setting shaped by survival, discovery, and ambition. At the center of the campaign lies the legend of the elven rubies: artifacts tied to ancient wars, dark magic, and the fate of Ravenland itself. Your party may become treasure hunters, mercenaries, explorers, outlaws, or reluctant heroes as rival powers close in and old evils awaken. My games focus on atmosphere, emergent storytelling, meaningful choices, and sandbox exploration. Expect dangerous travel, resource management, deadly combat, faction intrigue, mysterious ruins, and moments where greed, fear, and desperation drive the story forward. The world reacts to your actions, and survival often depends more on preparation and creativity than brute force. This campaign is ideal for players who enjoy gritty fantasy, hex-crawl exploration, survival mechanics, and player-driven adventures. No prior experience with Forbidden Lands is needed — new players are welcome, but Ravenland is unforgiving to the careless.

Forbidden Lands

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  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Jacek Jacek
  • Discord: Log in to view
  • Players: 4/5
  • GM: 1/1
  • Language: English
  • Added: 23. July 2026
  • Last edit: 16. September 2026
Jacek Jacek

GM since the mid-90s, specializing in atmospheric RPGs of horror, mystery, and exploration. I run Call of Cthulhu, Delta Green, Dragonbane, and more, using custom ambient music to create immersive, player-driven adventures.

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