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Dungeon Crawler Carl

Dungeon Crawler Carl
Dungeon Crawler Carl
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.

Description

Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

Dungeon Crawler Carl

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Roll20
  • Weekday: Friday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: Jasper
  • Discord: Log in to view
  • Players: 4/6
  • GM: 1/1
  • Language: English
  • Added: 27. September 2026
  • Last edit: 10. October 2026
Jasper Jasper

Just a simple guy with a lot of experience in many game systems, and looking to experience even more.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
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The Ashen Crescent
Players
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GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Ashen Crescent

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. 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If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. 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Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. 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I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 3rd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), or another high int spellcaster of some sort who could supplement the wizard in magic item crafting feats, spread the load more so to speak (Bard, Witch, Magus, another Wizard of some type). It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Survive Barovia | Dungeon Delve | Brave Lost Ruins
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Survive Barovia | Dungeon Delve | Brave Lost Ruins

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (FULL!) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 1 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 7:00 PM ET / Mondays 9:00 AM AET (🪑 3 spots) ❄️ Rime of the Frostmaiden — Saturdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) 💻 Platform: D&D Beyond, Roll20 and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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