Looking for players Do Mechs Dream of Electric Targets

Do Mechs Dream of Electric Targets

Mothership
Mothership
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

This game has been archived

Description

-18+     -2-4 Players*     -up to 2x Weekly Campaign     -Expected to last up to 8 weeks     -2-3 hour sessions     -Discord voice, Roll20     -Sundays and Wednesdays at 8pm US central *Core players are set, if you would like to try it out as a one shot, you can join for a game and then decide if you'd like to stay. Homebrewed to perfection. -Armor tweaks for combat -After taking a wound you only get back half your HP -New weapons, gear, items for the setting -Mech rules adapted from Gordinaak and expanded upon -New classes Paimon II The harsh planet of Paimon II is a hellscape. Coca Cola, Osidiro Empirical, and Golidtor arms are some of the major players vying for control. Rich with oil, precious metals, and its position outside of a POWER's reach, no government has control here. The rings that orbit the planet are untouched, for those who attempted to recover them discovered wonderfully new life forms that made sure they did not report their findings. On the Eastern side of the Caidorin continent lies the un-zone. Ships fight to get away, animals fight beloved owners that dare lead them near it, and satellites decommission themselves over it. Having lighter gravity than average, mechs are employed heavily. They are used interchangeably with more standard infantry support vehicles. Often no taller than 2 stories nor wider than a big street, urban warfare proliferates across the globe. Note: Mechs here are often bipedal with no torso, just a cockpit with weapons mounted around it. Mechs with arms exist but are often more expensive due to the maintenance and complexity. Setting All companies import civilians to replace those lost in their corporate wars. The masses are led by a deceitful carrot, their prize harsh lives where they swim in useless precious materials. Silicon, Gold, and Titanium are used as currency, where only the corps regulate and use them to their potential. You are a mercenary, no better than a dog. Pilot, anti-armor unit, or soldier, you fight to survive. Whether you were born here or brought here, tickets out of here are rare and expensive... In the northern isles of Paimon II exist mines that cover entire landmasses. Recently, rumors have begun to spread that the corporations have dug too deep, too greedily, unearthing ancient beings. Fortunately the company rep assured you that those claims are false. You're simply being sent to quell bust some unions and safeguard the mines. You'll be paid the usual and work alongside their soldiers. Hmm, apparently a wide range of mercenary companies are also being hired to deploy in the area... Contract missions Players will be free to accept contracts where they'd wish. Their actions will effect their standings with the different companies and allow them to shape the war. Think armored core. Players can be mech pilots, anti-armor units, or supporting soldiers, each will have their place in every mission. Combat between them can be described as a rock-paper-scissors. Preparation for all combat will be important as lethality is maintained for all groups. Ambushes, tactics, and clever ideas will be necessary to get that high score. Players could even reject missions a session and go out on their own, but doing so will be expensive. Background events will continue and be shaped by decisions. Maybe one company prevails, maybe they are all defeated, maybe something terrible happens to everyone. Join and see! Please respond to the following if interested: You do not have to answer question 2 if intersted as a one shot.     -Do you have a computer with a good microphone and good connection? (also noise cancelling or a quiet background to not distract others)     -Would you be willing to do shorter sessions of 1-2 hours more than once a week?     -Confirm that you could show up reliably to sessions.     -What character would you like to play?

Mothership

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Mexrex
  • Players: 2/4
  • GM: 1/1
  • Language: English
  • Added: 6. March 2026
  • Last edit: 15. May 2026
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