Teens in Space

Overview

Teens in Space is a science-fiction tabletop roleplaying game about a crew of teenagers running their own starship, designed by Jonathan Gilmour and Doug Levandowski. It was originally published by Hunters Entertainment in partnership with Renegade Game Studios in 2019, with Renegade now publishing the line directly. It's a direct reskin of the pair's own Kids on Bikes system, swapping that game's small-town 1980s mystery setting for space exploration while keeping the underlying rules essentially intact. The system directly evolved from Kids on Bikes, the same designers' small-town mystery RPG, reworked here around a crewed starship rather than a bicycle-riding gang of friends.

Description

Players build teenage crew members from a Trope - Captain, Exiled Royalty, and similar archetypes that set a character's core stats and pose a defining question - paired with a chosen alien species from a long list of options, then take that crew out into a galaxy of malfunctioning ships, first contact, and profit-seeking missions gone sideways.  The Game Master (GM) runs a lightweight system explicitly built to get out of the way: there's no hit-point math to track and no meaningfully different treatment of one piece of gear over another, keeping the focus on the crew's choices and relationships rather than equipment lists or combat math. It's built for a fast, collaborative table - light enough for a first-time player, including kids as young as eight, to pick up and run with immediately.

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Other entries

Update log - August 2026 “Group manager”
Update log

Update log - August 2026 “Group manager”

Oh boy. This is going to be a lot of things to talk about. We have been busy and productive. But, as is tradition - here is an update on the updates we have added - We have Group manager, post listings updates, library redesign, timezone filtering, game applications and some more. So here we go. Group manager We'll start with the biggest new feature on Groupfinder. The Group manager. This has been something we have been working on since the start of the year and now finally got around to releasing it.  /images/general-media/1786708533_fHKbu2AS.png What it is, is the logical next step from Groupfinder's core function. Once you find a group, you can move everything to the manager and keep track of your players, your documents, notes, maps, images, links, polls, timefinder polls and session notes. As an integrated part of the platform it will help you keep everything organized and in one place. You can read more about the manager on this info page we created.  But to break it down simply, here is a list of all the base functionalities: /images/manager-info/group-overview.png Manager dashboard As a group owner/GM, you can create a manager group within moments - Enter the game's name, add some illustrative images and the group is created. On the dashboard you can start adding images, organizing documents and inviting your players. Asset management All documents most likely should not be visible to all members. You can set different view and edit permissions for each category. For example, create a separate category for "The Goblin Boys" and let only your goblin players see the contents. You can share forbidden goblin knowledge with only them. Or create a category, that everyone can see for your worldbuilding lore bits. The map of the world, the overall history of the campaign or an illustration of the tavernkeeper that already hates your PCs. We cannot describe all the possibilities and approaches, as we imagine you will all find a different way to interact and organize your games. And more power to you - this is your group manager, we only provide the framework. Player folders To keep specific assets private, you can find a folder on the right side of every member. This is a folder that only the group owner and that specific user can see - no external prying eyes allowed. Timefinder Scheduling is the biggest boss of tabletop gaming? Pretty much. While we cannot create a tool that completely solves it - we have timefinder - a scheduling poll system to settle on the next date that works for everyone. Session notes Players forgetting what happened last time, only to be reminded moments before the session starts that they are about to fight the BBEG? Write a session note after the last game and make it easier for your players to remember what happened last time and what the current direction is. Session notes can also be useful when trying to go back in time to know where the downward spiral of your campaign began. In addition players can leave session feedback. Things they liked and things they didn't. This will help any GM improve by focusing more on aspects the players enjoyed and cut back or rethink parts that didn't really jive with them. Polls, questionnaires and safety tools Group manager has interactive assets for you to use to settle on a specific question, understand the players' preferences and make sure everyone is enjoying the game, by having everyone fill a safety tool questionnaire. You never know if you don't ask. And there is more to discover. You will get the best idea of what and how the manager works by just tinkering and trying it out on your own. You can switch over to (and from) the manager by interacting with the finder/manager button in the menu. /images/general-media/1786709626_5gGr5AH5.png Post listings update We updated both the player and games listings pages. With added subcategories to quickly filter and find specific types of posts, you should find it easier to only find what you are looking for. /images/general-media/1786709750_LLT1IETF.png With this update, Groupfinder is now welcoming all West Marches games, when before we were rather hesitant about groups with no fixed amount of seats. Library redesign The library has slowly grown into one of our core elements. And the library, while practical, was due some attention. And boy - it definitely got some. With this update, the entries have a more logical layout. The tabletop community has tons of interesting games, projects and creators. We are all about empowering and helping you spread the word. /images/general-media/1786710068_3ifxmq5c.png If we created an entry for you in the past - be sure to visit your page and claim it. Once we approve your claim, you will have access to editing and improving it. And if one of your favourite creators, projects or game systems is in the library, be sure to pop over and click that "Recommend" button - this will help them a lot, as they will become more visible in the library. Timezone filtering Timezones and filtering by time and day were a thing many of you had asked for throughout many months. While we understood the need for such filtering options, we couldn't pin down exactly HOW the filtering should work. Well, now we did - now you can either look games by selecting your timezone (and the deviation) or by selecting specific weekdays and expected game starting times. /images/general-media/1786710633_01LM4ygV.pngYou should be able to use the filters to find games that work with your schedule. Game applications Want your potential players to fill out an application, to make sure they are a good fit for your game? You can build a game application that users can fill out. If they seem like a good match - get in touch with them and invite them to the group you created via group manager (See how this all ties together nicely?). /images/general-media/1786710844_lwLsPRj0.png And many other smaller updates This update log is long enough as it is - but there are many other smaller updates and improvements to discover and utilize. But hopefully we are steering Groupfinder in the right direction to make it even better for everyone to use and eventually start playing. If you have any feedback or critique - we welcome it all. Either use the Contact us button, or join our Discord server and we can chat there. The team is there ready to listen and help. Be sure to try out our new Group manager and share your feedback and ideas with us. Till next time.

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Dungeon Master Tool
Tools & Platforms

Dungeon Master Tool

Virtual tabletop (VTT)
English
French
A portable, offline-first DM and worldbuilding tool. Build worlds, run sessions, share with others and play together, all in one app. License: CC BY-NC 4.0 · Free to use Everything core works **without an account**. You only need one to play online, publish to the marketplace, or download other users' content. /images/general-media/1791564204_7DEx9r3t.webp Worldbuilding - Era Timeline: Split your world's history into eras on a timeline bar and move between them. Each era keeps its own map, pins, nested location maps and day-by-day timeline pins linked to cards and sessions. You can show the same city before the war and after it. - Templates & Packages: Every world is built on a template (D&D 5e is built in) and pulls content from packages. A package is a bundle of cards you can install into any world, link to other packages, or share on the marketplace. Custom templates are coming. - Codex: Schema-driven cards for NPCs, monsters, spells, items, locations and more. Every reference is a tappable link. Pin cards to the top, preview any card with a long press, and search by name, tag, category or text. - World Map: Pins, grid and scale, drawing, fog of war, and nested maps you can walk into (districts, dungeons, taverns). - Mind Map: An infinite canvas with linked nodes, workspaces, freehand drawing and undo/redo. /images/general-media/1791564252_TB7zwrCp.webp Running the Session - Second Screen: Give the table its own view. Pop out a window onto a second monitor, cast to a TV or projector, or project into every connected player's app. You choose how battle maps, images, cards and PDFs go out. Fog of war and hidden tokens stay hidden. - Battle Map: The session screen *is* the map, with the encounter panel and event log on top. It has layers, fog of war, AoE templates, 5e diagonal rules, creature-sized tokens, shapes and text, a DM-only layer, hidden tokens, movement trails for the round, and two maps joined into one. - Combat Tracker: Initiative, HP (with hit-dice rolls), conditions, turn order and an event log. - 3D Dice: Dice roll across the screen with named styles. Skills and saving throws roll from the character sheet with one tap. - Soundpad: Layered ambience with gapless loops, fades and ready-made soundpacks. - PDF Library: PDFs kept inside the world, opened in tabs and shareable with players. /images/general-media/1791564292_BnuuXJTS.webp Characters - Full 5e rules: Species, class, subclass, background and feats fold into one sheet. Each sense, resistance, proficiency, trait and always-prepared spell shows where it came from. Also covers multiclassing, spell slots, class resources (Rage, Bardic Inspiration, sorcery points…), weapon mastery, and short and long rests. - Character Builder: Pick species, class, subclass, background, ability scores, skills, starting equipment and feats from the SRD and any installed pack. - Level-Up: HP, proficiency bonus and hit dice update automatically. ASIs, feats, subclass and spell picks wait as pending choices. /images/general-media/1791564330_JBRRDNZ4.webp Playing Online - Online worlds: Put a world, package or character online and it stays the same on every device you sign in on. Players see the pictures even when the DM is offline. - Players: Join with an invite code, claim a character, move your own token on your turn, and send dice rolls to the DM's log. Shared cards update when the DM edits them. - .dmtz files: Export a world, package or character to one file and import it anywhere. No account or network needed. Content - SRD 5.2.1: Built in and works offline. - 19 one-tap packs: Tome of Beasts (1–3, 2023), Creature Codex, Monstrous Menagerie, Black Flag SRD, Deep Magic, Tome of Heroes, Vault of Magic, Tal'Dorei and more. - Ready-made worlds: 99 Devils of Uzrah's Palace (Shadowdark), Army of the Damned, The Cold Bounty, and soon our own campaign Aegis Act . - Marketplace: Publish worlds, templates, packages and characters as versioned snapshots with content previews. - Social: Profiles, follows, an activity feed, direct and group chats, and game listings with applications.

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The Fumbled Anthology
Actual Play & Podcasts

The Fumbled Anthology

English
Actual Play
Call of Cthulhu
An Australian RPG podcast. Providing cosmic horror audio dramas, using the Call of Cthulhu 7e system. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.