No Quest for the Wicked

Overview

Are you ready to rock? More importantly, are you ready to roll?!  Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system,
Starfinder
, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada!

Campaigns

Campaign One: RECKONING

Where it all began.  Set in the entirely homebrewed system of Casa-Mal, the crew of the Persistence is inadvertently plunged into a political and cosmic conspiracy that leads them on an epic planet-hopping adventure of discovery, growth, loss and learning the importance of embracing your past with the understanding that who you were and who you’re expected to be doesn’t dictate who you are. The show follows MERRICK, a four-armed warrior in self-exile as he abandons the traditions of his people to forge his own path.  DURRIN, a ratfolk ex-assassin hiding from his violent past in an effort to start over and make-up for his past atrocities.  And CODY, an amnesic android obsessed with 80s action movies desperately searching for his best friend and creator.

Campaign Two: FRONTIERS

FRONTIERS picks up 25 years after the catastrophic events of RECKONING with a brand new cast of characters as a mysterious, uninhabited planet suddenly appears in Casa-Mal as the system rushes to investigate, secure and settle this potential new home for those displaced.  This new adventure will focus heavily on the themes of discovery and consequence with multiple ways the audience can interact and influence the narrative. Join the Discord and participate in votes as citizens of this new planet, band together with fellow listeners and create a Faction that will be represented within the in-game universe or submit a Quirk, Conflict or Catastrophe to the random event chart that will shape the campaign.

Links

noquestcast.com https://www.noquestcast.com/ - Official website youtube.com https://www.youtube.com/channel/UCsjHDGdvZAgft4ZDpKjoX_A - Youtube channel spotify.com https://open.spotify.com/show/4Ycf9xPDGYcOLKNOJw3iMw - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/no-quest-for-the-wicked/id1602869800 - Apple Podcasts feed patreon.com https://www.patreon.com/noquestcast - Patreon page

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

Read more

The Arcane Library
Communities

The Arcane Library

English
Discord server
Shadowdark RPG
Official Discord server for The Arcane Library. For players of Shadowdark RPG Links Discord server invite

Read more

Pride Against Prejudice
Actual Play & Podcasts

Pride Against Prejudice

English
Actual Play
Shadowrun
Dive into the world of New York in the year 2072, and follow a group of competently chaotic shadow runners who get caught up in events that run deeper than they realise... Surviving a terrorist attack, accidental piracy, punching Humanis and 'Is this the right suit for me?' Welcome to Pride against Prejudice. This is a Shadowrun 4th Edition Actual play podcast. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.