Narrantium

Create, play and live epic fantasy adventures. The storytelling platform for modern Game Masters.

Overview

Narrantium is a browser-based virtual tabletop built around the story rather than grids and tokens: the DM assembles branching scenes, maps, NPCs, music and combat encounters into a playable adventure using a visual quest builder, then runs it live. Players join the session from any browser with an invite link — no account, no install — so it works for remote tables and in person too, with the Player Screen cast to a TV. System-agnostic with solid
D&D 5e https://groupfinder.gg/library/dungeons-dragons-5e-2014
support; only the DM needs a subscription, players always play free, and there's a free plan.

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Other entries

Scarlet Heroes
Tabletop Roleplaying Games

Scarlet Heroes

TTRPG
High-Fantasy
English
Scarlet Heroes is an old-school tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing in 2014. Built on the chassis of early fantasy role-playing games, it is explicitly engineered to support "duet" play (one Game Master and one player) or completely un-GMed solo play. The system functions both as a standalone game and as a mechanical conversion overlay, allowing a single player character to survive and conquer classic modules written for a full party of four to six adventurers without any structural modifications to the adventure itself. Description The default setting for Scarlet Heroes is the Red Tide, a dark, sword-and-sorcery fantasy world where the remnants of humanity have fled to an isolated archipelago known as the Sunset Isles to escape a world-devouring crimson mist. In this setting, players choose from traditional fantasy heritages and step into classic archetypes: the Fighter, Cleric, Thief, or Magic-User. However, the true focus of the ruleset is its revolutionary math-rebalancing engine. Traditional early-edition fantasy games are notoriously lethal for solo characters due to the "action economy" favoring groups of monsters. Scarlet Heroes alters how standard numbers are interpreted, transforming a single baseline character into a legendary epic hero who can cleave through hordes of lesser foes while preserving the danger of boss monsters. Links sine-nomine-publishing.myshopify.com - Official website drivethrurpg.com - Drive Thru RPG shop page

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Shadowdark RPG (2023)
Tabletop Roleplaying Games

Shadowdark RPG (2023)

English
Rules-light
The Arcane Library
Shadowdark RPG is a modern masterpiece of old school fantasy tabletop gaming, created by Kelsey Dionne and published by The Arcane Library in 2023. It blends the lethal, dungeon crawling spirit of the Old School Renaissance with streamlined, modernized mechanics inspired by the fifth edition of Dungeons & Dragons. Description In Shadowdark, players are adventurers delving into tombs and ancient underground cities in search of gold and glory. The game is highly lethal, emphasizing player skill, resource management and creative problem solving over character sheet abilities. The dark is a physical, terrifying presence and making sure keeping the light on, is beyond vital to survival. System Overview & Key Features Real Time Torches Torches last exactly one hour of real time. The Game Master sets a physical timer at the table. When the timer runs out, the light goes out, and the characters are plunged into total darkness where deadly monsters thrive. Familiar d20 Mechanics The core system uses a standard 20 sided die (d20) with advantage and disadvantage, making it incredibly easy for modern players to pick up. However, modifiers are kept extremely low to maintain a grounded feel. Randomized Character Growth Instead of picking from a massive list of feats or skills when leveling up, players roll a random talent on their class table. This speeds up character creation and forces players to adapt to the unique strengths of their adventurer. Slot Based Inventory Encumbrance is simple and strict. Characters have a number of inventory slots equal to their Strength score or a minimum of ten. Every item, from a sword to a torch, takes up exactly one slot, making resource management important. Additional links thearcanelibrary.com/pages/shadowdark - Official The Arcane Library website shadowdarklings.net - Shadowdarklings (An excellent online character creator)

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Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Universal
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

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