Legion of Myth

Overview

Legion of Myth exists to spotlight tabletop RPGs, ideas, and play styles that gamers may never have seen - or may have forgotten - broadening horizons across the hobby.  The unofficial home of Palladium Books! | USAF Veteran RPG Die Gest  Our mission is to expose tabletop gamers to the breadth of role-playing games beyond the usual suspects - (either by showcasing systems we know well from long experience or by discovering new ones alongside our viewers) - through live read-throughs and candid commentary that reveal how each game actually plays at the table. Game Master Insight Our mission is to expose game masters and players of every experience level to diverse ideas, philosophies, and methods of play through focused, no-nonsense conversations, so viewers can decide what fits their style and sharpen how they run and enjoy tabletop RPGs.

Links

youtube.com https://www.youtube.com/@LegionofMyth - Youtube channel rumble.com https://rumble.com/c/RPGDieGest - Rumble channel legionofmyth.tv https://legionofmyth.tv - Legion of Myth website discord.gg https://discord.gg/xkp9MAJGGa - Discord server ko-fi.com https://ko-fi.com/legionofmyth - Ko-fi page

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Dork Day Afternoon
Actual Play & Podcasts

Dork Day Afternoon

TTRPG
English
Actual Play
Dork Day Afternoon is a table top role playing game, actual play podcast. We're not professional voice actors, writers, producers, musicians, or media moguls (not for a lack of trying).  We are a group of people that have had so much fun playing TTRPGs, that we thought we might see if other people would like to listen in on our games. DDA's roots were cultivated and nursed to life through the glorious game systems of Dungeons and Dragons, AD&D, Pathfinder, Starfinder, Shadowrun, Twilight: 2000, Delta Green, and the most beloved... Hero Quest Shows Two Past Midnight DDA's actual play campaign of Twilight 2000 4th edition game system. Twilight: 2000 is a role playing game about a "World War III that never was". Our character's begin the campaign lost and stranded in a war torn Poland during the year 2000. Join us each week to hear how they keep body and soul intact as they search for a way home. The balloon has gone up and the clocks have stopped, but time marches on... Rogues of Vättern Dork Day Afternoon heads to Sweden where we'll be taking a "deep dive" into "Hostile Waters", Free League's rules and setting supplement, and to see how 2nd Marine Division has faired in the post apocalyptic world of Twilight: 2000.  Join us as we follow a small group of intrepid Leathernecks from small crafts platoon to see how they navigate the fjords of Sweden and the turbulent waters of the new political landscape. Will they complete their mission? Can they make it back home? Will they improvise, adapt and overcome or will they be doomed to the icy deep? Oorah! Encore of the Lost DDA's play through of the Extinction Curse adventure path written for the Pathfinder Second Edition game system, published by Paizo, Inc. Join us as we gracefully stumble through circus crowds and the Pathfinder Second Edition rules. Our intrepid adventurers put on a show...while putting on a show...while trying to unravel ancient mysteries. Links dorkdayafternoon.com - Official website youtube.com - Youtube channel patreon.com - Patreon page

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Fear of the Unknown
Tabletop Roleplaying Games

Fear of the Unknown

TTRPG
English
Rules-light
Fear of the Unknown is a zero prep horror mystery game designed for one-shots and inspired by horror movies, from slasher flicks to possession films to conspiracy thrillers Together, one Oracle and one or more other players will collaboratively create the small town setting and populate it with a diverse and contentious cast of characters. Each player creates their protagonist, and then the Oracle creates a horrifying mystery for them to solve. Every game has a real mystery to solve with a real secret to uncover, with zero prep required! Fear of the Unknown introduces the Seeking the Unknown system, which focuses on leading questions that help you create a world, characters, and story with no preparation, and lasting changes to your character with every decision you make and every time you roll the dice. It also has advice for how to make your own Seeking the Unknown game.

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Scarlet Heroes
Tabletop Roleplaying Games

Scarlet Heroes

TTRPG
High-Fantasy
English
Scarlet Heroes is an old-school tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing in 2014. Built on the chassis of early fantasy role-playing games, it is explicitly engineered to support "duet" play (one Game Master and one player) or completely un-GMed solo play. The system functions both as a standalone game and as a mechanical conversion overlay, allowing a single player character to survive and conquer classic modules written for a full party of four to six adventurers without any structural modifications to the adventure itself. Description The default setting for Scarlet Heroes is the Red Tide, a dark, sword-and-sorcery fantasy world where the remnants of humanity have fled to an isolated archipelago known as the Sunset Isles to escape a world-devouring crimson mist. In this setting, players choose from traditional fantasy heritages and step into classic archetypes: the Fighter, Cleric, Thief, or Magic-User. However, the true focus of the ruleset is its revolutionary math-rebalancing engine. Traditional early-edition fantasy games are notoriously lethal for solo characters due to the "action economy" favoring groups of monsters. Scarlet Heroes alters how standard numbers are interpreted, transforming a single baseline character into a legendary epic hero who can cleave through hordes of lesser foes while preserving the danger of boss monsters. Links sine-nomine-publishing.myshopify.com - Official website drivethrurpg.com - Drive Thru RPG shop page

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