Dragon Friends

Overview

Dragon Friends is a
Dungeons & Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
comedy show where a bunch of Australian dickheads muddle their way through a campaign. Fortnightly podcast, monthly live shows. Join comedians Michael Hing, Alex Lee, Demi Lardner, Edan Lacey & Simon Greiner, as well as their trusty bard Tom Cardy, as they continue to willfully misunderstand the world’s most beloved roleplaying game.

Links

thedragonfriends.com https://thedragonfriends.com/ - Official website thedragonfriends.fandom.com https://thedragonfriends.fandom.com/wiki/Dragon_Friends - The Dragon Friends Podcast Wiki spotify.com https://open.spotify.com/show/5oaRbBlvaAkuEE4cILfZdk - Spotify feed patreon.com https://www.patreon.com/dragonfriends - Patreon page

Other entries

Tabletop Gold
Actual Play & Podcasts

Tabletop Gold

English
Actual Play
Pathfinder 2E
Tabletop Gold is an actual play podcast for people who love the game as much as the story. Our cast of actors, musicians, writers, and lifelong nerds digs deep and keeps things moving: crunchy rules, real drama, and genuine laughs. We've got multiple campaigns (Pathfinder 2E and Starfinder 2E so far!), fully edited video, consistent releases, and a community that keeps growing. Actual play that takes the rules seriously without taking itself too seriously. Campaigns Roughnexx Join our adventures in space as a group of (more or less) normal folks run afoul of the major powers that run the show in the Pact Worlds. Roughnexx is an anthology actual play set across Starfinder Second Edition's published setting, where every adventure is a new mess, and the stakes are always bigger than they should be. The Band of Gold A wide network of adventurers explores the mysteries of Golarion with the Pathfinder Society. Pathfinder 2E actual play. Exclusively on Patreon! The Gold Mine The companion series for TTG's actual play shows. Behind the scenes talk, GM and player advice, and a deep dive into why we play games. Exclusively on Patreon! The Roots of Ruin Our production of the Abomination Vaults adventure path for Pathfinder 2E. A mysterious lighthouse holds secrets from long ago, and a band of adventurers is the only thing that can dig them out. Free for everyone, on our main feed! Links tabletopgold.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as Dungeons & Dragons 5.5 Edition (2024) Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure. Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result. Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high. The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll. Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with. Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities). Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up Additional links dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014)  - D&D 5E free rules

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Power Word Spill
Video

Power Word Spill

English
Guides
Power Word Spill is a popular content creator and platform dedicated to leveling up Tabletop Role-Playing Games, specifically Dungeons & Dragons. The creator, Kelly, provides a variety of resources including YouTube tutorials, physical props, digital tools, and merchandise designed to make DMing and playing more immersive Links youtube.com  - Youtube channel patreon.com  - Patreon page We Like D&D - Podcast

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