AlberonRPG

Overview

Welcome to AlberonRPG, where tabletop RPGs come alive around a real table in Boston, MA. We play live and in person, telling long-form stories built on friendship, character, and unforgettable roleplay. If you love immersive actual play and rich campaign settings, pull up a chair and join the story.

Shows

Skullrunners

Criminals in the cyberpunk megacity of Seethe work together to rise to power amongst the corporations and underworld factions who call it home. Using the
Starfinder 2E
system, every Thursday at 6:30PM EST

A Tale of Twelve Gems

A group of adventurers work together to save the world from the potential return of Baba Yaga, and the infernal machinations of Levistus! Using the
D&D 5E https://groupfinder.eu/library/dungeons-dragons-5e-2014
system, every Friday at 7pm EST

Links

alberonrpg.com https://alberonrpg.com/ - Official website youtube.com https://www.youtube.com/@alberonrpg - Youtube channel twitch.tv https://www.twitch.tv/alberonrpg - Twitch channel patreon.com https://www.patreon.com/AlberonRPG - Patreon page

Other entries

SAKE (Sorcerers, Adventurers, Kings, and Economics)
Tabletop Roleplaying Games

SAKE (Sorcerers, Adventurers, Kings, and Economics)

TTRPG
High-Fantasy
English
SAKE is a traditional tabletop roleplaying game with a touch of strategy game. It is a crunchy, modular, d20 point-buy game set in an early-modern fantasy world, with detailed systems for domain-building and overseas trading. Description In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power. You delve into dungeons, explore pockets of the Otherworld to find treasures, make pacts with fickle gods, study dangerous magic, scheme to assassinate rivals, trade to gather resources and raise an army to fight wars. SAKE is a full point buy system, which means all character development happens by buying skills and abilities using EXP gained from your character's personality traits and events during gameplay. SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in. The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain. SAKE comes with its own world – the Asteanic World – but it is by no means exclusive to it. It can be used to play in other early modern fantasy worlds, or even in Earth's similar historical period. Additional links sake.ee - Official website drivethrurpg.com - Full book

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Resting Glitch Face
Actual Play & Podcasts

Resting Glitch Face

English
Actual Play
Shadowrun
Shadowrun actual play podcast of an all women runner team taking on the mean shadows of St. Louis! In the wake of The Gateway Incident, an astral catastrophe that devastated most of the downtown area, four women are trying to put together the pieces of their shattered lives. How can a group of rookie Shadowrunners hope to survive? Hiring on a top-notch face is a good start. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Traveller Lifepath
Tools & Platforms

Traveller Lifepath

English
Free
Character sheets
A free, accessible, browser-based character creator and editable sheet for Mongoose Traveller 2022 — every roll cited, every choice logged, every character saved locally. Description Traveller Lifepath is a free, browser-based character creator and editable sheet for Mongoose Traveller 2022. It walks players through the full Mongoose 2022 lifepath — basics and species, characteristics, background skills, pre-career education (University, Army Academy, Marine Academy, Navy Academy), career terms with their full survival / event / commission / advancement loop, mustering-out, the post-creation skill package, and a final reviewable character sheet — without ever leaving a single browser tab.                                                              The tool offers three ways to set characteristics. Players who want the classic experience can have the site roll 2D × 6 into a pool and assign each value to whichever stat they like. Players who prefer their own physical dice can enter results manually; the site still tracks every DM, target, success/failure, and aging effect. Players who'd rather skip randomness entirely can use the included point-buy method (42-point budget, 2..12 per stat). PSI is rolled separately when psionics are enabled, and the Psion career unlocks accordingly.  /images/general-media/1778159165_rhvJ8xSn.png The character-creation rules are implemented as a typed effects engine — TypeScript discriminated unions with exhaustive switching — so every rule lives in one place and can be tested in isolation. The project ships with around 360 automated tests covering qualification, commission, advancement, aging crises, mishaps, life events, connections, the skill cap of 3 × (INT + EDU), pre-career education, and the Mongoose 2022 errata clarifications for Vargr and the Vacc Suit skill. A full audit trail of every rolled die, every applied DM, and every player choice is captured to a roll log that updates in real time. The post-creation sheet is a fully editable Mongoose-style character record. Skills, careers, equipment, weapons, armour, augments, connections, benefits, and free-form notes can all be edited inline; values save automatically to localStorage with cross-tab synchronisation, and the sheet is print-friendly (one panel per printed page, ink-friendly styling). Every character in the local library can be exported and re-imported as JSON for backup or for handing off between players.                                                      Two visual themes are included: a light "Little Black Books" look in the spirit of Classic Traveller, and a dark "Imperial" theme — plus a System mode that follows the operating system's light/dark preference and reacts live when it changes. Theme choice is remembered between sessions.                                                                    Accessibility is treated as a first-class concern. The interface meets WCAG 2.1 AA contrast requirements in both themes (verified by an axe-core audit suite that runs as part of the project's tooling), every interactive element has a visible keyboard focus indicator, icon-only buttons carry ARIA labels, and the layout includes a skip-to-content link for screen-reader users.            /images/general-media/1778159170_sbkOfhno.png Other features include undo across the wizard (rewinds to the relevant picker after popping a character snapshot), URL-based debug logging (?debug=1), the Connections rule for shared PC backgrounds, an aging-crisis path with medical-debt accumulation, and an honest "unofficial fan tool" disclaimer in every place it matters.                            The project is open-source under the MIT License, runs entirely client-side with no backend and no account requirement, and uses privacy-friendly analytics (no cookies). Bug reports, rules questions, and pull requests are welcome on GitHub. Links bytesbynelson.github.io - Live tool github.com - Source code github.com - Issue tracker / feedback

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