SCRY

Overview

SCRY is a campaign manager for DMs who play on
Discord
DiscordDiscord is a versatile, all-in-one communication platform that has become the "virtual table" where...FreeCommunicationSubscription
. Record a session and it drafts the recap and the wiki updates for you to approve, then keeps a separate player wiki that only shows what the table has uncovered. Works with
D&D 5e
Dungeons & Dragons 5e (2014)Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by W...Beginner-friendlyHigh-Fantasy
,
Pathfinder 2e
Pathfinder 2nd Edition (2019)Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying gam...High-FantasyComplex
,
Call of Cthulhu
Call of Cthulhu (2014)Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic...Beginner-friendlyHorrorRules-medium
,
Daggerheart
Daggerheart (2025)Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Cri...Beginner-friendlyHigh-Fantasy
and homebrew. Free for one campaign.

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Other entries

Fully Automated! Solarpunk RPG
Tabletop Roleplaying Games

Fully Automated! Solarpunk RPG

English
Sci-fi
Indie
Fully Automated is an open source tabletop roleplaying game set in a solarpunk future. Dive into a wild, hard-science post-scarcity future and go on thrilling adventures across Los Angeles in the 2120s! Description The game is meant to allow players to go on street-level adventures in a solarpunk future. If you’re not familiar, solarpunk is a genre adjacent to cyberpunk, but which largely challenges and inverts most of its dominant themes. It envisions a world in which technology and our societies are brought into harmony with nature. It rejects cynicism about the futility of fighting to challenge power structures. In place of themes of scarcity and selfishness, it imagines abundance shared convivially. And in place of a nihilistic view that life is valueless, it imagines not just that every person is priceless, but that personhood can be granted to far more things than just humans. But while it is growing fast, tools for running solarpunk tabletop games are still too few.

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Dune: Adventures in the Imperium (2021)
Tabletop Roleplaying Games

Dune: Adventures in the Imperium (2021)

Complex
Sci-fi
Rules-medium
Dune: Adventures in the Imperium is a tabletop roleplaying game of political intrigue, feudal warfare, and desert survival set in Frank Herbert's Dune universe, published by Modiphius Entertainment with lead designer Nathan Dowdell heading a large credited design team. It released in 2021, timed alongside Denis Villeneuve's Dune film, running on a version of Modiphius's house 2d20 System adapted specifically for the setting's politics-first, duel-heavy tone. The system is a setting-specific adaptation of Modiphius's 2d20 System, the same engine family behind Star Trek Adventures and Fallout: The Roleplaying Game. Description Players build elite agents in service to a noble House - Mentats, Swordmasters, Bene Gesserit Sisters, Spies, devious Advisors, or Fremen of the deep desert - and, before a single character is even built, the whole table designs that House together in a dedicated House-creation mini-game, deliberately keeping play away from the canon Houses Atreides or Harkonnen.  The Game Master runs missions where combat is only one of several ways a scene can go wrong: duels, skirmishes, open warfare, espionage, and courtly intrigue all resolve through the same underlying system, and a table can just as easily spend a session at a negotiating table as on a battlefield. The game leans hard into its source material's core promise - that plans, loyalty, and leverage usually matter more than a blade - and asks players to think as much about their House's long game as their character's next roll.

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King Arthur Pendragon 6th Edition (2024)
Tabletop Roleplaying Games

King Arthur Pendragon 6th Edition (2024)

High-Fantasy
English
Chaosium
King Arthur Pendragon is a tabletop roleplaying game of Arthurian chivalry, tragedy, and multi-generational legacy, originally designed by Greg Stafford and first published by Chaosium in 1985. It's one of the hobby's oldest continuously-revised games, having passed through five earlier editions and several publishers (including Green Ronin's Arthaus imprint and Nocturnal Media) before returning to Chaosium, who released the 6th Edition in April 2024.  Stafford completed the design draft for this edition before his death in 2018, with longtime Pendragon line editor David Larkins overseeing it to print - a fact the game's own promotional copy leans into, framing it as the culmination of nearly forty years of Stafford's design thinking on the setting. Description Players take on knights of Arthur's Britain, sworn to a lord and bound by a code of chivalry the game asks characters - and players - to genuinely wrestle with rather than simply declare. The Game Master (GM) runs a campaign built to span decades of in-world time: between adventures, a Winter Phase resolves a knight's marriage, estate management, aging, and family events, and campaigns are explicitly designed to carry a player from their original knight's prime through old age and into playing that knight's own heir.  The game asks a lot of a table willing to commit to it - character death by old age is expected, not a failure state, and a knight's personal flaws are written onto the character sheet where they can force bad decisions at the worst possible moment. In exchange, it delivers something few other RPGs attempt: a genuinely generational campaign where a table can watch the consequences of one knight's choices land on their grandchild decades later.

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