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The Crooked Moon | Folk Horror Campaign

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

This game has been archived

Description

The Adventure: Welcome to Druskenvald, a realm choked by eternal autumn and ruled by forgotten superstitions. The harvest is failing, the woods are hungry, and villagers are whispering to things that hide in the pumpkin patches. You are outsiders drawn into a twisted folklore nightmare. To survive, you must navigate a land where fairy tales are lethal, hags strike bargains for memories, and the very shadows want to devour you. The Pitch: The Crooked Moon is a campaign built around sinister witchcraft, ancient curses, and deep psychological horror. If you want a campaign that feels like The Witch or Sleepy Hollow, where the environment itself is your enemy, look no further. Bring a character who can survive the dark. Log in to view
Dungeons & Dragons 5E

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Weekday: Saturday
  • Starting time:
    Midday
    12:00 – 17:00
  • Organizer: Ironkettle Ironkettle
  • Players: 0/5
  • GM: 1/1
  • Language: English
  • Added: 11. August 2026
  • Last edit: 26. August 2026
Ironkettle Ironkettle

My DM Style I’m a newer DM and the Rule of Cool always wins. If you have a wild idea dat makes sense, I’ll let you roll for it. We joke around, break the fourth wall, and hang out like a bunch of buddies. It’s a super relaxed table, but when a fight

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