Looking for players › Iron Kettle Presents: Ember | Open-World Cinematic

Iron Kettle Presents: Ember | Open-World Cinematic

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.

This game has been archived

Description

The Adventure: The world of Ember is dying. The gods are silent, the sun is dimming, and the encroaching Ash threatens to consume everything. You are the last line of defense in a shattered land. Whether you are a metallic-skinned Cor'ak fighting for your forge or a fiery Fej seeking lost lore, your party must carve a path through a massive, hostile open world. Reclaim lost relics, fight terrifying abominations, and perhaps, reignite the world. The Pitch: Explore an uncompromised dark fantasy sandbox where your choices entirely dictate the fate of the realm. High production value soundscapes, rich atmospheric horror, and intense, strategic combat are guaranteed. We use Foundry VTT and D&D Beyond integration so you can focus entirely on the cinematic story. Log in to view
Dungeons & Dragons 5E

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Ironkettle Ironkettle
  • Players: 0/4
  • GM: 1/1
  • Language: English
  • Added: 19. July 2026
  • Last edit: 26. August 2026
Ironkettle Ironkettle

My DM Style I’m a newer DM and the Rule of Cool always wins. If you have a wild idea dat makes sense, I’ll let you roll for it. We joke around, break the fourth wall, and hang out like a bunch of buddies. It’s a super relaxed table, but when a fight

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