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Chronicles of the Midnight Realm

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.
Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Horror
The game leans into fear, tension and dark themes.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Combat focused
Fights, tactics and initiative take up most of the table time.

This game has been archived

Description

The Adventure: Something foul is sweeping across the land, leaving a trail of absolute depravity and terror in its wake. In this campaign, your team of investigators, mercenaries, and survivalists will travel town by town, stepping into completely unique, localized horror scenarios. One week you might be solving a grotesque local curse, and the next you'll be fighting to survive a localized slasher nightmare. Every town has a dark secret, an active threat, and a completely unique flavor of horror to unravel. Can you solve the mysteries and cleanse the region, or will the Midnight Realm swallow you whole? The Pitch: Built from the twisted scenarios of Libris Nocturnum, this is a gritty, episodic grimdark campaign. Expect heavy investigation, thick atmosphere, and unforgiving horror where your wits are just as important as your weapon. The Rule of Cool is always active—bring your best roleplay and sharpest tactics to survive the road. Log in to view
Dungeons & Dragons 5E

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Virtual tabletop platform: Foundry Virtual Tabletop (Foundry VTT)
  • Weekday: Sunday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: Ironkettle Ironkettle
  • Players: 0/5
  • GM: 1/1
  • Language: English
  • Added: 11. August 2026
  • Last edit: 26. August 2026
Ironkettle Ironkettle

My DM Style I’m a newer DM and the Rule of Cool always wins. If you have a wild idea dat makes sense, I’ll let you roll for it. We joke around, break the fourth wall, and hang out like a bunch of buddies. It’s a super relaxed table, but when a fight

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