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Tabletop Roleplaying Games

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Ouroboros: Age of Drowning
Tabletop Roleplaying Games

Ouroboros: Age of Drowning

English
Horror
Ouroboros: Age of Drowning is an original tabletop roleplaying game with its own setting and unique narrative-focused dice-pool system. Set in a dystopian world after the Meteor Fall, Ouroboros: Age of Drowning combines mystery, forbidden Alchemy, and surreal horror. The technocratic Clockwork Faction enforces a victorian New Order from its industrious Domed Cities, while rising seas consume the world beyond. As members of a League, you make discoveries in a world where Reality is unstable. Investigate strange phenomena, confront Factions with competing agendas, and encounter Aetherika, spirits, folklore made real, and horrors from the Otherworld. Venture into Dreamscapes, where Surreality blurs the boundary between worlds, and confront the Dark Thoughts within yourself as your Shadow grows. The game uses a dice-pool system designed around Traits, Specializations, and Focuses, giving characters different ways to approach problems rather than reducing them to a handful of broad attributes. Investigation, social maneuvering, survival, combat, occult practices, Dreamscapes, and forbidden Alchemy are all handled through the same core system.

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Arkham Horror: The Roleplaying Game
1 groups
Tabletop Roleplaying Games

Arkham Horror: The Roleplaying Game

English
Horror
Arkham Horror: The Roleplaying Game is a cosmic horror tabletop roleplaying game about investigators in 1920s New England, published by Edge Studio, the roleplaying arm of Asmodee, together with Fantasy Flight Games. The Core Rulebook, a 256-page hardcover, reached stores in November 2024 and includes the full rules, a guide to Arkham, Massachusetts and the surrounding Miskatonic River Valley, a chapter on the Ancient Ones and their servants, and a complete adventure, "Terror at the Tick-Tock Club". A beginner-focused boxed set, Welcome to Promise, was announced for July 2026 and moves the action to a town in 1920s Louisiana. The game shares its setting with Fantasy Flight Games' Arkham Horror line of board, card and dice games, but runs on its own engine, the Dynamic Pool System (DPS). Description Players take on investigators drawn from eight pulp-inspired archetypes, who look into strange events, track down occult clues and face things the human mind isn't built to understand. The Game Master runs scenes of conversation, exploration and, occasionally, violence, with dread building through the investigators' own sanity and health pools rather than through a separate monster roster alone. The game asks for a fiction-first table. Rolls are made in the open, clues aren't locked behind dice, and the GM is expected to say yes to creative ideas rather than send players back to their sheets. It is a game where failure can wreck a character's mind or body, and the rulebook includes advice on setting up a safe table and checking in about sensitive themes beforehand.

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Achtung! Cthulhu 2d20
4 players
Tabletop Roleplaying Games

Achtung! Cthulhu 2d20

English
Horror
Achtung! Cthulhu is a pulpy World War II horror tabletop roleplaying game in which Allied and resistance agents fight a secret war against Nazi occultists and the Cthulhu Mythos. It was created by Chris Birch and published by Modiphius Entertainment, which launched the setting in 2012 as an adventure series for Call of Cthulhu, with versions for other systems announced. The 2d20 edition, with rules designed by Nathan Dowdell, launched on March 9, 2021, as a standalone game with a Player's Guide and a Gamemaster's Guide. The 2d20 edition replaced the earlier versions of Achtung! Cthulhu, which were written for other systems, and uses the same 2d20 system as Dune: Adventures in the Imperium. Description Players take on soldiers, spies and resistance fighters in a war where the real enemy is behind the enemy. Campaigns run from 1939 to a confrontation in Antarctica in 1946, with scenarios in places such as occupied Czechoslovakia and Dunkirk. The Gamemaster (GM) runs the war, the Black Sun cultists and the creatures they command, including undead, Deep Ones and a Shoggoth. The tone leans towards action rather than dread. The supernatural is a threat to be overcome, at least for a while, which sets it apart from the more fatalistic horror of Call of Cthulhu. The game asks for a table that wants a combat-heavy war story with a thin layer of cosmic horror.

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