Mage: The Podcast

Overview

A podcast dedicated to exploring the
Mage: The Ascension
Mage: The AscensionMage: The Ascension is a modern-day supernatural roleplaying game created by Stewart Wieck and a tea...ComplexHorrorModern
, a role-playing game (RPG) based in the
World of Darkness
World of DarknessWorld of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hag...Universal
.

Latest episodes

  • 51m

    Mage Fiction - City of Darkness: Unseen

    Pooka and Lee Webb revisit White Wolf's 1995 anthology City of Darkness: Unseen, a collection of interconnected stories featuring mages, vampires, werewolves, and wraiths.This episode focuses on the Mage stories and exam...

  • 55m

    Crossover: Werecat in the Ascension Part 1

    The cats are out of the bag! Adam is joined by Pooka for a tour through the Bastet, the werecats of the World of Darkness, and the many ways they can complicate a Mage: The Ascension chronicle.Show Notes Bastet biology a...

  • 52m

    Dark Destinies

    Pooka and TL Webb discuss the finer points of Dark Destiny and Dark Destiny 2.  These short story collections offer World of Darkness stories.  The ones that involve mages get special focus.  What drink helps a mage warp...

  • 30m

    Reality Deviants Book Club: Algernon Blackwood

    Adam and Pooka discuss Algernon Blackwood’s fiction, his occult interests, his fascination with nature, and what his stories can teach Mage: The Ascension Storytellers about the sublime, supernatural uncertainty, spirits...

  • 18m

    Tomes of Magick: The Other Side of the Coin

    Tomes of Magick: The Other Side of the CoinWe’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.La Otra Cara de la Monera is an...

  • 38m

    Paradigm Shift: Gradient Descent

    What happens when a Mothership scenario is brought into Mage: The Ascension?Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. Th...

  • 33m

    World of Darkness: France

    The World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fan...

  • 1h 01m

    In Defense of Prime

    Adam and Heilong discuss the Sphere of Prime. Is it worth keeping?  What can it do for you?  How does it affect quintessence and other things?  Is Primal Utility a thing? Tune in and hear about new possibilities for brin...

  • 51m

    Tower of Babel

    We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one p...

  • 51m

    Crossover: Rokea in Mage

    Adam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games.  What are the Kahu hiding? What lies at the bottom of ocean tren...

  • 34m

    Reality Deviants Book Club: Dark City

    Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this...

  • 51m

    Paradigm Shift: Stygian Library

    Adam talks about Emmy Allen’s Stygian Library, the library that doesn’t end. Will your players find the knowledge they’re looking for? Can they evade the mysterious librarians and their super computer? The sister volume...

  • 44m

    Mage Fiction: Such Pain

    Pooka and Lee discuss Such Pain, the first Mage novel published in 1995.  Can novel-length stories help you envision the world of Mage?  Did the author hit it out of the park with this one?  Hear Pooka and Lee’s review o...

  • 33m

    Reality Deviants Book Club: Arthur Machen

    Adam and Pooka discuss the weird fiction of Arthur Machen, Welshman extraordinaire. Do turn of the century horror stories offer anything to modern Mage games? Is this a boon to Victorian Mage Storytellers? Do the powers...

  • 46m

    Media Club: Buckaroo Banzai

    Adam, Jenna, and Pooka take a gleeful ride through The Adventures of Buckaroo Banzai Across the 8th Dimension, celebrating its pulpy charm, wild 80s style, oddball science, and Mage-ready Etherite energy. They cover what...

  • 50m

    Truth Until Paradox

    Truth Until ParadoxPooka and T.L. Webb crack open Truth Until Paradox, Mage’s first fiction anthology. They chat why tie-in stories matter, then speed-tour 17 wildly uneven, very ’90s tales—Technocracy vs Traditions, Nep...

  • 52m

    Stone Lore

    The most powerful skill in Mage is uncovered at last.  Join Adam and Pooka as they lay bare the stone cold facts about Stone Lore.  The mystic qualities of malachite, how to use Stone Lore in your games and the merits of...

  • 1h 04m

    PAX Unplugged Conversations, Part 2

    Once again, we’re going back in time to PAX Unplugged 2024 and a series of interviews conducted by Terry Robinson. This installment features five conversations with various folks in the gaming space. We hope you get some...

  • 38m

    Crossover: Ananasi in Mage

    Adam talks about bringing the Ananasi into games of Mage the Ascension. Ananasi are the were-spiders of Werewolf the Apocalypse. Where do they come from? How do they operate? What can they bring to your Mage games? Wheth...

  • 1h 10m

    PAX Unplugged Conversations, Part 1

    This episode travels back in time to PAX Unplugged 2024, where Terry Robinson captured interviews and loose, late-night conversations with creators and friends. This first installment (of two, or possibly three) features...

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Other entries

Tales from the Loop
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Sci-fi
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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Red RPG
Tabletop Roleplaying Games

Red RPG

English
Indie
Red is a generic role-playing game system designed to bring your creativity to life across a variety of settings and genres. With mechanics adapted from Wretched, Red is easy to pick up for those already familiar with our games, yet distinct in its approach, breaking free from the anti-heroic roots of its predecessor. Red invites you to explore a broader spectrum of characters—heroes, villains, or somewhere in between.  Unlike Wretched, it exists outside the Wretchedverse continuity, leaving the aesthetic and narrative choices in the hands of players and Game Masters to build their unique worlds. The system retains enough compatibility to integrate with existing OSR materials, while simplifying rules for faster, deadlier combat and more versatile character progression.

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That's Redacted
Actual Play & Podcasts

That's Redacted

English
Actual Play
Delta Green
That's Redacted is a delta green actual play series. Delta Green is a rpg that focuses on what lovecraftian horrors would be doing in the modern time and how people would respond to them.The show can get quite heavy sometimes as its the nature of the game, as its about the consequences of being on the first on scene to stopping these horrors. The group of players is a collection of doctors, graduate students and game designers. We've been playing together for over 10 years and have lots of experience playing TTRPGs. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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