Echoes Under Ashwood

Overview

Echoes under Ashwood is a Gen X collaborative storytelling podcast exploring slow-burn cosmic horror through a
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
–inspired campaign set in the fictional town of Ashwood, Ohio. Brought to you by the questionable team at Role For Sanity. Blending small-town mystery, psychological dread, and character-driven actual play, the series follows former misfits returning home to confront repressed memories and something far older waiting in the woods. This is mature, atmospheric horror for listeners who prefer tension over jump scares, where the story unfolds through sound design, improvisation, and the quiet realization that the past is not finished with you.

Links

roleforsanity.com https://www.roleforsanity.com/ - Role For Sanity website spotify.com https://open.spotify.com/show/1CPkf6YeyAElYIOhHWDJbA - Spotify feed podcasts.apple.com https://podcasts.apple.com/ee/podcast/echoes-under-ashwood/id1882180762 - Apple Podcasts feed youtube.com https://www.youtube.com/@roleforsanity - Youtube channel patreon.com https://www.patreon.com/posts/echoes-under-to-157021487 - Patreon page

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Dungeon Crawl Classics (2012)
Tabletop Roleplaying Games

Dungeon Crawl Classics (2012)

High-Fantasy
English
Rules-medium
Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an OSR game. The system it directly evolved from is Dungeons & Dragons 3rd Edition (2000). Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters. The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain. Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically. Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day. Additional links goodmangames.com - Official Goodman Games website purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources - Resources for new DCC players Events Page - This is the place to find out all of the games the Road Crew will be running

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Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

High-Fantasy
English
Paizo
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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Merak
Tools & Platforms

Merak

English
Free
Subscription
Merak is a map maker for worldbuilders. Five kinds of map live in one document: a political map of Earth, an editable Earth with real terrain, a blank world, a fantasy map and a city board, and factions, units, labels, cities and lore carry across all of them. Land can be raised, lowered, smoothed, flattened, roughened and worn down with droplet erosion; biomes paint on top; a thin river tool cuts channels without shattering the coast. The world generator builds plates, mountain chains and weathered coastlines from a single seed, and the Planet Advisor checks whether the result could exist at all, whether rivers have anywhere to drain, whether the biomes suit their latitude. An elevation probe reads back true metres and slope, and any map can be viewed in 3D or wrapped onto a shader globe. Custom empires are drawn freehand with a lasso, and a coast mode clips the outline to the actual shoreline so borders follow the water instead of cutting across it. The arsenal and battle system has faction tinting and stacking counts, alongside commanders carrying portraits, ranks, decorations and an order of battle. Operational arrows play out as scripted advances with per-province combat. On a battle map, Fight animates the whole clash: infantry and armour close to melee under a counter system, artillery bombards from range with splash damage, aircraft strike fast and hard, and badly wounded units break off to a field hospital, heal, and return to the line. The timeline holds the progress of the map over the years. Lore notes form a small in-map wiki placed anywhere or pinned to a city, unit or flag, and linked to one another. Raster paints layers with blend modes, pressure and grain; an Asset Studio for custom symbols; flag and insignia makers; a colour studio. Finished maps exported as PNG up to 16K.

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