Daggerheart (2025)

Overview

Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Critical Role Productions. The game was released in 2025.

Description

Daggerheart is a story-docused role-playing game system, where the rules direct players to think narratively and not just mechanically. The game uses a system called Duality Dice, where players roll two twelve-sided dice. One for Hope and one for Fear. In addition to determining whether the character achieves success or fails at the action they are trying to perform, it also generates a helpful Hope resource for the player, or a challenging Fear resource for the game master (GM). Lead designer Spenser Starke explained that there is "also no initiative in Daggerheart". It functions very much like a
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
or a
Powered By The Apocalypse
game, where the GM is making moves on certain dice rolls and we're passing play back and forth as a conversation. It all flows together in a way that supports the storytelling-first direction that Critical Role has really embraced over the last decade". The game features 279 supplemental cards to track player abilities and characteristics. Darrington Press also launched several digital resources, including an online custom card creator.

Active games and players

DH
Daggerheart
Online
Campaign
Vault of Secrets: A Daggerheart Heist Adventure
Players
4/5
GM
1/1
Daggerheart
en English

Vault of Secrets: A Daggerheart Heist Adventure

(Ad will say $5 per session but it will be free) Bi-weekly / Saturday - 2:00 PM CDT.  Sign up here A fortune lies hidden somewhere beneath Waterdeep, and every power in the city wants it. Masked nobles whisper behind velvet curtains. Criminal guilds stalk the alleys. Watchful spirits haunt old rooms. Somewhere in the middle of it all, your party inherits a strange tavern with a dangerous secret — and finds the first clue to a treasure that could change the city forever. This is a cinematic Daggerheart campaign inspired by Waterdeep: Dragon Heist, rebuilt for dramatic character choices, faction intrigue, urban mystery, and fast-moving fantasy adventure. No Daggerheart experience is required. We will learn through play, with guided character creation and a Session 0 to establish characters, tone, safety tools, and party connections. Expect: Urban mystery and investigation Heists, secrets, and dangerous bargains Tavern ownership and colorful NPCs Faction politics and moral choices Dramatic combat when blades finally come out Character backstories woven into the city This game is best for players who enjoy roleplay, mystery, social encounters, clever problem-solving, and cinematic fantasy danger. Your choices will decide who becomes an ally, who becomes an enemy, and who deserves the gold when the vault is finally found.

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DH
Daggerheart
Online
Oneshot
Curse of the Sablewood
Players
3/5
GM
1/1
Daggerheart
en English

Curse of the Sablewood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
"Sent by the king, you brave the Sablewood, bringing unmarked cargo to the Whitfire Arcanist in the town of Hush for unknown purpose." This is an official starting adventure for the Daggerheart System, providing info on how to play and premade characters. The setting is one both filled with wonder and dread as the Sablewood is filled with magic both blessed and cursed from the time before the Gods fell. Mixing both roleplay and combat this game acts as a good starter for those new to RPG's in general not just those new to this system.

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DH
Daggerheart
Hillerød
Campaign
Daggerheart- Into the Storm
Players
4/6
GM
1/1
Daggerheart
en English

Daggerheart- Into the Storm

We are looking for 1-2 players to join an ongoing game of Daggerheart somewhat based on the Witherwild campaign frame with other inspirations.  We play every other Sunday early afternoon in person near Copenhagen (Hillerod). Get in touch if you are interested in joining.

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DH
Daggerheart
Online
Campaign
The Good, the Bad and the Enormous
Players
0/4
GM
1/1
Daggerheart
en English

The Good, the Bad and the Enormous

The Setup The Drylands are frontier country. Prospectors and mages dig Essentia out of these hard hills, and everyone is trying to carve off a piece of it before somebody else does. You have been out on the flats for months. Whatever the job was, it is done and the pay is in your pocket. Now you are riding back into Miquera, the little town in the Caradondo mountain pass. One main street, a saloon, a general store, an old stone church. You can see the smoke long before you reach it. The ground is shaking. The church spire is leaning, the saloon is burning, and people you have known your whole life are running in the street with buckets that are not going to be enough. Old Jess out by the claim always said the veins were the bones of something sleeping. Nobody ever paid her much mind. They will now. And when the dust settles, the real question will not be what happened to Miquera. It will be what comes next. Expectations & Requirements Player Knowledge: You should have a general understanding of how the basic Daggerheart rules work. We'll build characters together on HeartofDaggers in a session zero, so no prep needed on your end. Commitment: This is a campaign, so please only sign up if you can make most Tuesdays for the next couple of months. Consistent attendance makes the story work. Tech Requirements: A working headset and a decent microphone are required for clean audio on Discord. Tone: A frontier western where the ground itself turns against the people living on it. Gameplay: Rescue, investigation, tough choices, and a story that grows with your characters.

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PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Ben
Grognard. old school. Psionics. that's me.
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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Michelle
The socialiser Rulings over rules
I run and have played in a wide range of game systems and one‑shot adventures. The games I've played span everything from classic fantasy quests to chaotic goblin shenanigans, sci‑fi mysteries, supernatural westerns, and plenty more in between. I prefer short adventures and one‑shots as they give everyone the freedom to try new characters, explore different playstyles, and jump into new worlds without any long‑term commitment. I enjoy players that are new to gaming as long as they are willing to join in. I love keeping the mechanics easy to grasp, and creating an environment where players feel comfortable taking bold risks or trying silly ideas without worrying about “doing it wrong.” Check out my website at DORCS.US to learn more.
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Articles & Videos

Reviews

Sorted by:
DM Pete
DM Pete
1 week ago

Top Gaming System, that I run regularly. Cannot recommend enough, especially if you prefer a system where rules don't get in the way of good, strong roleplaying and narrative collaboration with your fellow players.

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