Characters Without Number

Overview

A free character builder and GM toolkit for
Stars Without Number
Stars Without NumberStars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawf...Sci-fiRules-medium
, Cities Without Number and Worlds Without Number by Sine Nomine Publishing.

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Wing Women
Actual Play & Podcasts

Wing Women

English
Actual Play
Night Witches
A queer-led, actual-play podcast using Jason Morningstar's TTRPG Night Witches. Join the brave soviet airwomen of the 588th as they fight fascists, fly rickety biplanes, survive World War Two and be hella gay while they do it Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed ko-fi.com - Ko-Fi page

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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MageHand
Tools & Platforms

MageHand

English
Dungeons & Dragons
Character sheets
MageHand — an Android tracker for 5e, standalone or DiceCloud-synced The stuff you poke fifteen times an hour at the table — slots, HP, resources — deserves to be one tap away on your phone. MageHand does that two ways: Standalone, no account. Create a character on the device and run it: HP, custom resource rows, your own abilities with use counts and costs, rests that reset the right things. Nothing to sign up for, no server, no network. If you don't use DiceCloud at all, the app still works. Or synced to DiceCloud v2. Sign in to dicecloud.com or your own self-hosted instance (you enter the server URL) and the tracker builds itself from your sheet, live in both directions. What's in it Tracker — spell slots, class resources (rage, ki, wild shape, inspiration…), hit dice, HP with temp HP, death saves, concentration, conditions, resistances/immunities. One tap to spend, undo on everything, short/long rest buttons that reset exactly what the sheet says they reset, with a badge on each row telling you which rest touches it. Inventory — collapsible sections, equip/unequip, move items between containers, wallet summary, search, sort by weight/value/name. Actions & spells — what your character can do, by level and prepared/known, with attack and damage modifiers resolved, weapon mastery lines surfaced, and a "Use" button that spends the slot or charge for you. Full sheet (synced mode) — the DiceCloud web UI embedded and already signed in, so the character creator and anything not yet native is right there. DM view (synced mode) — live trackers for a whole party on one screen plus a read-only feed of who spent what and who rested. Built for a tablet. Offline — the last synced sheet stays readable with no connection. Customizable — pin/hide/reorder tracker rows and inventory sections, per-character accent colour and portrait, configurable tab order, UI scale from 70% to 150%. What it needs: Android 11 (API 30) or newer. Nothing else unless you want sync — and then your credentials only mint a login token you can revoke, stored encrypted in the Android Keystore. What it doesn't do: no ads, no analytics, no crash reporting, no account of its own, nothing sent anywhere but the DiceCloud server you chose. Licensed GPLv3, same as DiceCloud itself, so code can flow either way with upstream.

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