Ambercon UK

PREMIER SUITES Reading, Premier Suites, Minster Court, Minster Street, Reading, RG1 2JF, Reading, England · Get directions

£30 The final date for payment is August 1st 2026.

Overview

AmberCon UK 2026 will be our twenty-ninth annual roleplaying convention devoted to the Amber Diceless Roleplaying Game and we hope you will join us there from 25th September to 27th September 2026. This year’s Ambercon UK is following the pattern created in 2025 – as such it is being held in apartments rather than a hotel setting and con goers will need to find their own accommodation. A list of variously priced options will be posted in the New Year..

What’s planned?

Just as Amber is not an ordinary RPG, AmberCon UK is no ordinary game convention. AmberCon UK 26 will feature events for players of all levels of experience, including new character auctions, stand-alone scenarios, new and continuing mini-campaigns, freeform games and the chance to meet, relax with, and plot hideously against your fellow Amber players in comfort.

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World Anvil
Tools & Platforms

World Anvil

English
Worldbuilding
Free
World Anvil is the largest and most feature-rich world-building and campaign management platform. Launched in 2017, it has evolved into a massive "All-in-One" suite that combines a wiki-style lore presentation, interactive mapping tools, and software for novel writing. While it is known for a steeper learning curve than rivals like Obsidian, it is unmatched in its ability to present a "public-facing" version of your world. In late 2025 and early 2026, the platform underwent a major "Athena" UI overhaul, introducing the Articles & World Manager and Quick-Inline Creation, which significantly streamlined the speed of entering new lore. Description It is built to organize, display, and even sell your world. The platform provides hyper-specialized templates (e.g., Traditions, Military Units, Flora/Fauna) that prompt you to fill in details you might otherwise overlook. In March 2026, World Anvil introduced a significant Dashboard Upgrade, allowing users to drag, drop, and hide widgets to create a personalized "writing cockpit." While the sheer number of buttons can be intimidating for beginners, its ability to manage secrets, interactive maps, and professional-grade manuscripts in one place is currently unrivaled. System Overview & Key Features The Athena 2.0 Dashboard (March 2026 Update) The newly released dashboard customization allows you to tailor your entry point. You can now pin "Recently Edited" articles, word count goals, or community prompts as modular widgets. This update effectively turned the homepage into a personalized HUD for your creative workflow, cutting down the "where do I click?" frustration of previous versions. Advanced Article Management A new "Article Management" tab was added in early 2026, allowing for the creation and editing of articles on the fly without leaving your current category view. This "focus mode" is a godsend for large-scale projects where you need to spin up ten minor NPCs or locations at once without losing your place in the world-tree. Interactive "Deep-Link" Mapping World Anvil’s map system remains its "killer app." You can place pins that link to other articles, and as of 2026, it supports multi-layering for vertical dungeons and "Region-Hiding." This allows you to show players the town square while keeping the "Thieves' Guild Basement" layer hidden behind a private subscriber permission. System-Specific Statblocks Beyond just text, World Anvil hosts thousands of community-made statblocks. Recent 2026 additions include a dedicated Cult Worksheet for Call of Cthulhu 7e and adversary blocks for the Cosmere RPG, allowing GMs to integrate mechanical data directly into their narrative articles. Manuscripts and Novel Writing The "Manuscripts" module is a full-featured writing suite that sits alongside your wiki. It allows you to drag world-building "secrets" directly into your writing notes. As of March 2026, co-owners of a world now have shared access to manuscripts, making it a viable tool for professional co-authors and writing teams. The Worldbuilding "Social Media" Unique to World Anvil is its social ecosystem. The "Global Feed" allows you to follow other creators, participate in monthly "Worldbuilding Showdowns," and compete for the annual Worldbuilding Awards. It’s less of a tool and more of a global "Writing Room" for the hobby. Additional links worldanvil.com - Official website and lore-hub blog.worldanvil.com - Development news and world-building tutorials

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Hero's Rise
Tools & Platforms

Hero's Rise

English
Campaign Management
Hero's Rise is a digital companion tool and cross-system rules engine currently in development for  (TTRPG) Game Masters. Designed to solve the mechanical issues of running campaigns that borrow from multiple game systems simultaneously, the tool acts as an automated translator and calculator for tabletop mechanics. Instead of Game Masters spending weeks manually rewriting rules to make different games compatible, Hero's Rise automatically translates elements like feats, spells, status conditions, and action economies between systems such as Pathfinder and D&D. The tool ensures that hybrid games remain balanced without stalling gameplay. Hero's Rise is in pre-production and managed by a small team, with an early access launch targeted for late 2026 or early 2027.

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W.A.R.P. - Warriors Across Rapid Periods
Tabletop Roleplaying Games

W.A.R.P. - Warriors Across Rapid Periods

English
Rules-light
Sci-fi
Grab your gear, strap on you A.G.E. DEVICE and put on your favorite playlist of songs that people think are patriotic but actually criticize the system! Personally I recommend Fortunate Son and In the Army Now! Warriors Across Rapid Periods (W.A.R.P.) is a RPG about a group of moderately trained young adults duped by the military industrial complex to strap highly experimental time-travel technology to themselves and carry out missions of dubious morality. You will need a GM (called a Commander), 2 - 4 players, a bunch of dice (d4, d6, d8, d10 and d12), paper or index cards, snacks and a (non-)alcoholic beverage of your choosing! The rulebook is an in-universe training manual for fresh recruits and contains all the rules for players, some guidance for Commanders and a sample mission. W.A.R.P. works on a simple system: Characters are represented by 4 stats (Pace, Uptake, Tough, Strong), each with a value of d4, d6 or d8 Enemies, landscapes, challenges, etc. are represented as two types of Threats rated from d4 up to d12 Gear has limited uses and gives specific bonuses You roll your stat against a Threat if you roll lower, you take damage by reducing your stats (e.g. d6 -> d4) if you roll equal or higher, you beat an Immediate Threat or reduce Persistent Threat (e.g. d8 -> d6) The cool part comes in when you die (or just want to retry a section)! Each character has a number of Time-Quarks at their disposal that allow them to either: Go back in time a brief moment individually to try to beat the Threat again Return as a group to the start of the mission, retaining all future knowledge - you don't have to roll again for the Threats already faced! W.A.R.P. is best played as a "beer and pretzels" game. Its intended tone is over the top dumb 80s or 90s "Hoorah" military action with touchstones such as: Movies like Commando, Independence Day, Predator, Men in Black Video games like the newer Call of Duty games, Sniper Elite series

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